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Guys I wanna make a game but... (6)

1 Name: WAAAAAAAAAAAAAAAAAH : 2025-04-15 08:21 ID:cVTvRIV5 [Del]

what should I use? I'm thinking gamemaker but like... *oof* that seems like a lot a work, and I can barely even use OpenUTAU (I'm stupid) what do I do?

2 Name: Anonymous : 2025-04-16 08:36 ID:Zy61t6An [Del]

Don't actually make the game. Make the blueprint for the game.

A game design document, including everything about your game, which you can use to recruit interested people to work on your game with you.

3 Name: chu : 2025-04-16 10:15 ID:1/c/bp7Q [Del]

making a game is always a lot of work, especially if you want the game to be even somewhat good. You could try to use rpg maker, but you have to buy it first. Otherwise learn to code, which will take quite a while to master. There really is no short cut sadly

4 Name: Firion !!/fN+hj5w : 2025-04-17 18:11 ID:6QJ2U59j [Del]

>>1 I make mine in powerpoint since middle school.

5 Name: L0-W3 : 2025-05-05 19:07 ID:cnzHGst/ [Del]

Don't listen to anon >>2 because that's one way to get stuck at the start and never progress. I suggest starting a project as soon as possible, think of something very small and simple to execute. Your project will grow in scope regardless, so if the original plan is humble, you will actually finish the game. It gets easier after finishing your first game.

Most people have a "dream game" in mind which tend to be of large scope. If that's your case, I suggest making a game in the same world setting. Your "dream game" will benefit from the prequel.

I also suggest not making the game alone. Teams can help you stay motivated and producing. Especially if it's someone you are already close with.

Going with RPGMaker is a good idea, there's an 85% sale right now. Not that anyone's going to read this point any time soon, if ever.

6 Name: WAAAAAAAAAAAAAAAAAH : 2025-05-06 14:56 ID:08AwsWJ4 [Del]

>>5 I read this. and bet. thx
>>3 Alright, I'll try to learn ^u^