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Game project (3)

1 Name: Soneca : 2022-03-13 21:57 ID:2HA5m0SN [Del]

Hi guys, I work with software quality (tester) and recently I got interested in the area of ​​games does anyone here have a personal project or something like that, and need help?

2 Name: game deving 101 : 2022-05-02 07:37 ID:SNuDDYiQ [Del]

you're a budding fisherman with a shitty stick rod and a rotting wooden boat. When you start fishing, you can't really go too deep or catch anything too big without it being next to impossible to catch, but the more you catch, the more you can sell to the local vendor, the more you can upgrade your rod, your boat, your equipment, and consumables that give you buffs. You start by only really being able to catch goldfish and garbage, but eventually, you will progress to the point where you are able to catch huge lovecraftian sea creatures and other unreal shit. Night fishing is a different ballpark, the fish become significantly harder and more creepy, you get huge glow in the dark anglers, evil looking octopuses, stuff like that. They give significantly more $$$ and XP for catching, at the downside that you'll have stamina debuffs from not sleeping.

That's right, you need to keep your stamina up by eating some of the fish you catch! When you catch a fish, you get three options; eat it for rare buffs & stamina gains, sell it to the vendor for money, or use it as bait for a better chance at catching rarer fish.

Catching fish would be like from a POV perspective. As you cast the rod, your camera follows the bobber as it goes deeper into the ocean. The better rod you have, the deeper you can go, the faster you can go, the more hits you can take from other fish before your rod velocity reaches 0, the better rods you can steer them or explode fish in your way, other stuff like that. When you attract a fish, you have to do a QTE as soon as the fish bites which activates the bobber in different ways. The regular ones will just be you pulling them back up, but the more upgraded bobbers might eject spikes into the fish's mouth to impale them, or deploy a huge net around them. These have different advantages and negatives to using for different fish. Once you've caught the fish you need to spam spacebar (you can buy upgrades that automate this later) to reel your fish in. You move your mouse counter to whatever direction the fish is struggling in, and maybe do other shit too. The bigger fish are REALLY furious and it takes a lot of accuracy and hard work to catch. But when you catch it, it flies into the air and you get a satisfying screen that tells you how big the fish is and its name. There's a logbook that will log each fish you catch, tell you a bit about it, and generally shows sillhouettes of all the fish you haven't yet caught.

You get XP for catching fish. The more XP, the better you get. You can put your upgrade points into strength (makes counter-steering fish easier), perception (gives you more slowdown time), stamina (lets you catch more fish before you need to sleep), stuff like that. The vendors sell better rod upgrades, cooler boats, better apparel (small buffs but mainly to make you look cool), some low-level bait, consumable items that give you buffs, etc. The more money you put into the local shops, the better stuff you get. Vendors also have a quest board where you can fulfil bounties and timed catch requests for money.

The endgame is catching a huge, cthulu-tier sea creature at night. This thing should be insane, and if you catch it, you get 3 options:

You sell the fish to the vendors. They're so impressed that they sell everything to you for the fish, you become a capitalist success and make your own fishing lodge for new fishers. The end.
You eat the fish and it imbues you with godlike fish powers, and you ascend to become a fish GOD (like the slug ending in bloodborne yo)
You use the fish as BAIT. This unlocks NG+. As you reach the bottom of the ocean with the fish as bait, the sea floor opens up, and you get pulled straight into the wormhole from your rod. This is some castlevania symphony of the night type shit. You enter a mirror world where all of the fish are fucking INSANE CORRUPTED VERSIONS of what you already caught. The vendors are all undead fish people, and you can breathe underwater. You become the bait, and you have to jump into the ocean and FUCKING FIGHT THE FISH you're trying to catch, god of war type shit.

3 Name: Testing123 : 2022-09-04 15:08 ID:pBrw0aRy [Del]

It's fairly easy to find people with games who want/need help, unless you were hoping to connect the 2 with a dollars developer. If not, read ahead.

Honestly, if you play indie games, plenty of indie devs will be happy to have some testing by someone with any bit of foreknowledge. I was playtesting for quite a few devs for a time. Usually used discord to connect with them, or steam's community hub usually has a "Bugs & feedback" thread.

Discord is hit or miss, depends on the community in there. But there are playtesting subreddits where you can connect with devs.

I usually use screen recording software and record everything, and have multiple input mediums to test their controller compatibility.

It's a slippery slope, tons of devs need help. I'd say hunt for demos on steam or itchio and find 2 or 3 games you really love, then pop in the discord when you have some reports prepared. Make your skill known and there's a chance you'll be able to play the full version while it's making its way to release. And a chance to get credited :)