>>2 I might look into these resources anyway, but I'm not someone who has an interest in creating games, if that makes sense. I consider myself in a different kind of world, closer to that of a writer, or even a designer, rather than someone who has the intention of getting into programming and the complex computer related stuff that goes into actually making a game.
So what my dilemma is, is whether I should invest myself in learning all of this, so that I can create it on my own. I do have free time, but I don't know about that much. What I was wondering is if game creation ever works in a way where someone designs the game, and comes up with the mechanics, and how it's works, and then presents it to people who make games, to see if they like it and would be interested in actually making it. In a sense, it probably seems lazy of me, and maybe too convenient in a way, but as someone who knows very little about this kind of thing, I first want to know if it ever works like this, or in a similar way.
Thanks for replying though. I might do a little bit more research first, but might end up trying the online course you recommended, if I can figure out a plan and sort out all of the factors first.