>>9 Yes, exactly what I thought in 1 and 2
(1) having images or vectors (like trees and rocks) that I can code them to be individual objects for my MC to interact with (or not to touch with), but I thought that it would take a lot of resources that it would lag the whole computer (since there's a lot LOT of trees I will put in) so I'm trying to code that in a certain area (like a box or free form or something) it would prevent the MC from crossing there or going there. And those important things that the MC would interact to progress to the game there I will code them to be individual object.
(2) The hurdle has been LIFTED. YESSSH. It's really simple, in a certain keypress I would make the side-char actor wait and pop up some text-box for dialouge.
I'm still having problems with jumping (Since I still don't know what you are talking about :3), and for cinematics, I'm not looking on how to make the cinematics (my own animations will do), just how could I put it in my code and in-game or something like that.
but now... I'm still puzzled on how to make the inventory box (those box thingy that puts your armor, swords, potions and such), buttons and things like that... I could make a RPG with one character and set only but it would be too boring so I want an inventory box. I could make it with GUI or something.
for now I'm creating my sprites for walking animations. I borrowed a drawing tab from a friend and would upload it anytime soon. But I will be uploading my MC full body sketch which I'll be basing my character design.
...still I'm downloading Flash CS4 tho. So I thought that I would be creating sprites first.