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Real Sword Art Online??! Oculus Rift! (170)

1 Name: Hana : 2013-03-17 12:23 ID:SPOwP4SP (Image: 306x165 jpg, 5 kb) [Del]

src/1363540980991.jpg: 306x165, 5 kb
Has the time come for a complete virtual reality? Maybe we're closer than we think. The Oculus Rift is an upcoming high field of view (FOV), low-latency, consumer-priced virtual reality (VR) head-mounted display (HMD). It is being developed by Oculus LLC, who have raised $2.4 million from a Kickstarter campaign. What is known so far is that the field of view is more than 90 degrees horizontal (110 degrees diagonal). That is more than double the FOV(field of vision) of most competing devices, and is the primary feature of the device. It is intended to fill almost the wearer's whole view, and the real world is completely blocked out, to create a strong sense of immersion. The resolution is 1280×800 (16:10 aspect ratio) which is split between both eyes, rendering the effective resolution at 640×800 in stereoscopic 3D. The view is taller than it is wide (4:5 aspect ratio). The resolution is lower than some other HMDs and is one of the Rift's weaknesses. Oculus is aiming for at least 1920x1080 for the consumer version. The lenses in the Oculus Rift warp the image so that pixels are closer together in the centre and stretched further apart at the edges, so it would look pin-cushioned, except that the software corrects for that using a pixel shader. Games and game platforms must be specifically designed to work correctly with the Oculus Rift. Oculus is producing an SDK (software development kit) to assist developers with integrating the Oculus Rift with their games. The SDK will include code, samples, and documentation, and will be accessible to anyone who purchased a developer kit from the Kickstarter, or a preorder from their website. Games must be specifically built or modified to function correctly with the Oculus Rift's optics. According to Oculus, game integration will begin with PCs and smartphones and be followed by consoles. Doom 3: BFG Edition is the first game to officially support the Oculus Rift. Epic Games, creators of the Unreal Engine, have announced that the engine will integrate support for the Oculus Rift. David Helgason, CEO of Unity Technologies, has announced support for the Oculus Rift with the Unity engine. John Carmack of id Software has stated that he plans to make the Oculus Rift a concurrent part of the Doom 4 development cycle to ensure that it works well with the game at launch. Star Citizen, the upcoming space role-playing simulator from Chris Roberts (creator of Wing Commander and Freelancer) is being built with Oculus support. Many games are undergoing developement for Oculus use...surely Japan has a hand in this somewhere. There could be a real Sword Art Online with this invention!

2 Name: LK !2sfHW3jOU2 : 2013-03-17 15:49 ID:nxgLsbXW [Del]

Oculus Rift surely is a great Step toward virtual reality, but i don't think something like SAO will ever become true. While oculus rift is just "simulating" things, SAO or true virtual reality would require a direct manipulation of all senses. This is not impossible, but no country would allow a device that would grant that Power, not soon atleast. What if, for example, a virus would make you suffer incredible pain? IT would be way too dangerous. But i hope that the Simulating Devices become better and better till the point whereas it is almost like real Virtual Reality

3 Name: Hatash : 2013-03-17 22:29 ID:jaXzkIH0 [Del]

Take my money, already...

4 Name: Robo40!FzAyW.Rdbg : 2013-03-17 23:05 ID:klSeduW3 [Del]

Sounds like a good step towards the future!

5 Name: Necromancer !jYrXx799SY : 2013-03-18 09:53 ID:WXfYpGql [Del]

Now the question is when will it be available to the public, and if so how much will it be and how many people will be able to get one?

6 Name: Shade !8NBuQ4l6uQ : 2013-03-18 16:10 ID:kab2FtX0 [Del]

The Oculus Rift is for head tracking only. Sword Art Online? No. Accel World? No. DotHack? Close. The consumer version is shooting for Holiday 2013, but no later than Holiday 2014 and it will cost $300. It will only work with games that are made with Oculus Rift support.

7 Name: Cross : 2013-03-18 19:25 ID:eIGcqADx [Del]

Cool, I wonder how far will this go :3
It'd be cool if they mixed this tech with Air trecks from air gear

8 Name: Cross : 2013-03-18 19:25 ID:eIGcqADx [Del]

Cool, I wonder how far will this go :3
It'd be cool if they mixed this tech with Air trecks from air gear

9 Name: Seven2Heven : 2013-03-19 13:24 ID:n+kQuM8k [Del]

I'm Expecting atleast spending 8 years until seeing the first Proper and legitimate VR Video Games but really Can't Wait >,<

10 Name: Cipheos : 2013-03-22 18:22 ID:YdEBX/VA [Del]

Wait this thread is nothing more than an advertisement for ... Screw it i want this.
@Seven2Heven Please, "Proper VR" is a title i will ONLY accept for SAO's Nerve Gear. I'd give anything for that type of VR. Screw the dangers! Also, walking around with google glass won't be too bad =o

11 Name: Name !Lup0uZudWo : 2013-03-23 19:46 ID:ro3OPKXX [Del]

Now for them to add a nervous system tapper to attach to/detect all signals of the brain sent to parts of the body. Scientists are already using such technology to create near-perfect prosthetic limbs using the nerves that are left alive after limbs are lost.

12 Name: Maximus : 2013-03-23 21:15 ID:Trhf7Yu/ [Del]

ive done lots of research on the oculus and it doesnt seem to be in the same ball park as SAO at all. the SAO headset was a full neural headset where as the oculus is...well ocular o.0

13 Name: Mika : 2013-03-24 13:30 ID:s6rzSt31 [Del]

I hope something like the SAO headset can be created, being in a virtual world(°◇°;)
too cool to be true.

14 Name: mizzah : 2013-03-26 00:48 ID:8fEb+g80 [Del]

looks like a headphone for your eyes

15 Post deleted by user.

16 Name: Thiamor (on another computer) !Enough.h12 : 2013-03-26 13:45 ID:zhs1UbMG [Del]

>>13

Given EVERYTHING in a sense, in your mind is made up of electrical impulses, they could somehow use a machine to basically send and receive impulses like that (to and from your brain) to make it where you really have your consciousness in a game.

17 Name: Anugar !8wy2pTNghM : 2013-03-27 16:56 ID:wZSkQbd6 [Del]

>>16 well sure our brains works on magnetic impulses and chemical stuff, but not just any impulse will work.

I think that first we would have to figure out how our brains actually work before we ever do mind simulated games like SAO.
And more, we don't even know how it works, but you know how they say it, "If our mind would be so simple that we could understand it, we would be so simple that we couldn't".

We have to wait some long years until someone develops a software like SAO, until then lets stick with Rift and Sony's HUD (which I don't remember the name).

18 Name: Name !Lup0uZudWo : 2013-03-27 23:43 ID:yEFHB2Bd [Del]

>>17 As I stated before, scientists have already tapped the nerves left alive after amputations to create nearly perfect prosthetic limbs. Tap into the nervous system more around the bottom of the skull, and you have as close to full contact between the brain and the software as people would allow. If they would allow that.

19 Name: Eros (school) : 2013-03-28 10:47 ID:GMAPwAjv [Del]

Its not like they will make full VR and then suddenly SAO comes out. I believe the first complete nerve tap VR will just be for one person at a time, not multiple.

20 Name: Anugar !8wy2pTNghM : 2013-03-29 07:54 ID:mGU+cx4O [Del]

>>18 Well I say good luck on building a VR compatible engine for game, that's gonna be hell'a hard

21 Name: Thiamor (on another computer) : 2013-03-31 21:23 ID:iWQ49IKw [Del]

You know, it'd be possible that they created a VR system that would stop all electrical impulses that originate from the brain, and instead redirects them into the system of the game.

For instance, say the machine does it enough so it won't stop your breathing, but it stops sending the impulses to what you feel, or see. Same for the impulses for what you feel when you walk.

The impulses sent to stop it and redirect it would be based on each person, and then it'd create the same impulses for each sense, in the game. So that it'll create a whole word within your mind and body. So if you touche something in the game, the impulse that controls what you feel, how you feel it, when and why would react and it'd actually tell your mind and actual nerves that you touches something.

So picking up a sword in this world, you'd feel the actual material and weight of the weapon, but your stationary body in a sort of slumber isn't really picking anything up.

Secondly, they would have to create a system that keeps your body alive whilst in this word, because then the machine is using most of your body' nerves and system for game purposes.

22 Name: Thiamor (on another computer) : 2013-03-31 21:26 ID:iWQ49IKw [Del]

Also to help recreate what you see, have something like the Oculus Rift that lays over your eyes, keeping all outside light...well out. This will then flash differing colors and lights in many differing sizes and brightnesses to help your mind sort out the images you'd see in this game world.

23 Name: Anugar !8wy2pTNghM : 2013-04-01 09:03 ID:VlRv9/I0 [Del]

>>21 Well I think everyone knows how it would work, you know that with Quantum Mechanics you can make an island stay in the sky ?

The thing is in practic how would you build something like that. The theory has already been made it's just that we don't have enought knowledge to build something that interacts with the brain like that.

24 Name: Thiamor (on another computer) !Enough.h12 : 2013-04-01 15:43 ID:EUNCnPvL [Del]

>>23
There are devices that use brain waves to control objects. It's basically the same thing with electrical impulses.

25 Name: Chigahoshii : 2013-04-01 19:11 ID:G1kKNQbQ (Image: 265x190 jpg, 6 kb) [Del]

src/1364861489084.jpg: 265x190, 6 kb

26 Name: baka-chin : 2013-04-02 07:23 ID:q6GWFW6x [Del]

but the diveci that use brainwaves to control object still incomplete...
the person that can move the device need months of training i heard...

27 Name: Anugar !8wy2pTNghM : 2013-04-02 12:31 ID:VlRv9/I0 [Del]

>>24 Link me, if you can

28 Name: Eros (school) : 2013-04-02 12:46 ID:GMAPwAjv [Del]

Now im interested in the things being talked about on this thread.

>>24 Are you talking about those games/machines where you attach a wired band arouns your head and the object is to move something like a metal ball using what I think was Beta brain waves?

29 Name: Izuru : 2013-04-02 14:21 ID:quS/6tm+ [Del]

wait? so its true? i thought that it was a cruel April fools joke!!!

30 Name: Thiamor !J1RZ89SUos : 2013-04-02 21:16 ID:LKuPjxby [Del]

>>28
Basically.

The fact of the matter is that all Brain Waves are just Electrical Impulses that even machines can pick up on and use.

Therefore if one can actually redirect one's own brain and the Electrical Impulses (as well as create impulses for the brain to use) one can implement an MMO system using the same as above.

All it would do is tell your mind to see images not really there while your actual body is in a Catatomic slumber.

You'd still 'feel' in the sense that your mind is telling you to. You'd still breathe (because a system would have to be connected to keep your body safe) and you'd be able to hear, talk, everything all inside of the game world.

It'd take years of extreme studying of the mind and machines in order to properly have it manipulate the brain like that, but it's possible.

31 Name: Eros (school) : 2013-04-04 11:25 ID:GMAPwAjv [Del]

>>29 YOU THOUGHT WRONG! Plus this was out before April 1 so I dont know what you were thinking.

I really like those machines! I've been able to move objects faster than almost everyone i've played with. Nothing too difficult, but it still makes me feel good about myself when I compete with someone else to move the ball the they dont even stand a chance lol.

Anyways, I do understand how this would work. Have we developed any technology that uses the mind to function, other than the machines we talked about? I also wonder about the possiblility of actual damage to the body if something were to go wrong with the maipulation of Electrical Impulses.

32 Name: Thiamor !J1RZ89SUos : 2013-04-04 12:46 ID:Bw+WCymN [Del]

>>31

If it takes another machine to keep the body alive, then no I don't think you could get actual damage. This is, of course, testing was done enough to prove 100% perfect manipulation rate.

33 Name: Eros (school) : 2013-04-04 14:43 ID:GMAPwAjv [Del]

>>32 Another machine, huh. I wonder how much that would complicate things for VR gaming. Makes sence though. Guess there isn't really anything more to discuss.. I certainly cant think of anything.

34 Name: Thiamor !J1RZ89SUos : 2013-04-04 18:24 ID:Bw+WCymN [Del]

>>33

Basically a machine to circulate your blood and to give proper amounts of oxygen to your blood as well, via a machine to force breathing whilst in this "vegetative" state'. This will transport oxygen to your brain, muscles and so forth, keeping it healthy.

If that can be fixed, then one could stay in there for days or longer if it can also provide proper sustenance to your body.

35 Name: Migani : 2013-04-04 20:34 ID:f/kDXQWQ [Del]

O-o this isnt the same as SAO cause you move your head to look around and use a controller and in SAO you just put on a helmet and went to sleep.
Almost there though

36 Name: Kung : 2013-04-05 09:29 ID:C8KjNikc [Del]

I've managed to speak with the SEO of Oculus, and have been granted a code to get my first Oculus Rift in May.
Of course It's only because they are looking for external developers.

37 Post deleted by user.

38 Name: Anugar !8wy2pTNghM : 2013-04-06 15:36 ID:ysnLqjBU [Del]

>>36 Dude, you don't even know how to say CEO

39 Name: Thiamor (on another computer) : 2013-04-06 22:12 ID:aoIsRc9R [Del]

>>38
That is why I don't believe him. If I recall they had a Kickstarter and people who pledged a certain about were given an Oculus Rift.

40 Name: クン : 2013-04-07 14:15 ID:CzDW/SIU [Del]

>>39
Do you know how much you need to pledge?

41 Name: Anugar !8wy2pTNghM : 2013-04-07 14:42 ID:ysnLqjBU [Del]

>>40 I don't think you can Pledge right know, I think it's off kickstarter however you can buy the developers SDK of Oculos, it's quite expensive though

42 Name: Thiamor (on another computer) : 2013-04-07 17:58 ID:SV28Ov56 [Del]

>>40
The Kickstarter is already over.

43 Name: Eros (school) : 2013-04-08 11:09 ID:GMAPwAjv [Del]

>>34 Yes, I see. You seem to know a bit about this, so I'll ask how big you think this machine would be.

>>35 I dont think it was said that it was the same as SAO.

44 Name: Anugar !8wy2pTNghM : 2013-04-08 12:23 ID:ysnLqjBU [Del]

>>43 This was directed to Thiamor but I'll give my answer if you don't mind.

Oculos Rift will be a HUD much like the photo, something like Thiamor was saying would probably be a SuperComputer decrypting the magnectic impulses and some kind of electric impulse generator connected to a computer to simulate the EIs and one those things that you see on sci-fi movies that captures and send the EIs to the brain that is usually placed on the head

It would be quite big, and it wouldn't be just one machine operating, but that would only be the first ever "machine" to capture and simulate thoughts correctly there is a hige chance that in some years we'll have a HUD like Oculos or the one in SAO in real life doing the same thing as the machine I just described.

45 Name: Eros (school) : 2013-04-08 14:05 ID:GMAPwAjv [Del]

>>44 Of course not. I appreciate any thought or information on this subject. I was just wondering how big Thiamor thought the machine used to keep your body alive would be. Also, are you saying the picture up there isn't the Oculus Rift?

I understand the basics of how this would work. Anyone have a website they recommend if I wanted to learn more about this?

46 Name: Anugar !8wy2pTNghM : 2013-04-08 14:59 ID:ysnLqjBU [Del]

>>45 I can't help with the website, but always remember google is you friend too.

The picture on the first post is more like a graphical presentation of how the Oculus team wants it to be like but currently it's not like that, here's a link to how it looks like right now.

47 Name: Dissonant9!HOi5X8RW3E : 2013-04-14 20:05 ID:DJlWnluz [Del]

While technology to allow for the reading of brainwaves is being developed as well, there is no machine that can yet intercept and block signals to your muscles. I would say that this is a step forward, but that we are still long ways off before we get the nerve gear.

48 Name: Kruez : 2013-04-15 11:04 ID:xvyECop9 [Del]

Dude I would sell my car for Sao

49 Name: Eros (school) : 2013-04-16 11:41 ID:GMAPwAjv [Del]

Google is crazy. All the sites he gives me are mostly useless.

50 Name: Anugar !8wy2pTNghM : 2013-04-16 12:10 ID:n4ThNe8D [Del]

>>49 Tha's probably because you don't give the proper search keys..

51 Name: Sakunya S. : 2013-04-16 14:15 ID:TDY9qCRM [Del]

I would buy this if I just had the money....
Though, it still may be possible that the game can cause brain damage if someone plays a game with this device too much.....

52 Name: Shironeko (another computer) : 2013-04-16 19:04 ID:8UFW821O [Del]

I suppose they will think in that too. Before selling something, they always investigate and experiment with a lot of possible circumstances. Imagine you are in the Oculus Rift and someone accidentaly throws a glass of water into you. I think they must think in this little things too.

53 Name: xEden !iEKRkChT4. : 2013-04-17 00:19 ID:4UBDtPUj [Del]

I just really hope they make it so that it becomes HD compatible. I think in this age and time, its one of the requirements for being popular. Naturally, I'm exaggerating, but it still stands. An easy port from PC to Occulus would need HD capibilities if you were to make it so that the user doesn't experience too much a change, from the already massively changing platform.

54 Name: Dissonant9!HOi5X8RW3E : 2013-04-17 18:26 ID:DJlWnluz [Del]

>>53 With your eyes that close to the screen, you could probably distinguish individual pixels on a smartphone or laptop screen, so they probably will have to go pretty small with it. I hope it is too, but I'm guessing against it. I would also guess that people who use a screen this close to their eyes will probably end up needing glasses or something.

55 Name: somerandompeople : 2013-04-19 08:18 ID:KMJXJxlb [Del]

is it nerve gear? haha

56 Name: Eros (school) : 2013-04-22 10:58 ID:GMAPwAjv [Del]

>>55 Yes, that is EXACTLY what it is. They were thinking of calling it Nerve Gear, but they decided against it.

>>50 That might be it, but last time I was looking up EI's I got a porn site as a result. Maybe I just have terrible luck.

57 Name: MazakiiKasai!nzw4qNGj6U : 2013-04-23 12:52 ID:Di8Bm1Yo [Del]

>>54 Yea the glasses thing is probably really true, but the resolution is apparently very good considering the distance. I haven't been able to try one of course, but one of these days I'll be saving up to get a developer edition one. Anyways, they've tested it with TF2 and a few other games and the reviews have been nothing but fantastic

58 Name: Anugar !8wy2pTNghM : 2013-04-23 13:08 ID:bGt0iVOt [Del]

>>56 I hope you are using sarcasm.

59 Name: Eros : 2013-04-23 13:59 ID:GMAPwAjv [Del]

>>58 I was. It was in responce to >>55 sarcasm. Well.. I think it was sarcasm.

Unless your talking abour the porno thing somehow. If yes, then no, im not.

60 Name: Shade !8NBuQ4l6uQ : 2013-04-25 05:59 ID:kab2FtX0 [Del]

>>57 Don't get the Developer Edition. Unless you plan on modding games to work with it or making games that use it. Oculus VR has recommended that people who want to buy a Developer edition just so they can have the Rift now, should wait for the consumer version which will be much better. I would just wait if I were you.

61 Name: MazakiiKasai !nzw4qNGj6U : 2013-04-25 13:16 ID:Di8Bm1Yo [Del]

>>60 Yea that's a good point, developing for it would be pretty nice though!

62 Name: Anugar !8wy2pTNghM : 2013-04-25 17:05 ID:bGt0iVOt [Del]

>>61 It is indeed, but of course don't buy it if you don't have any programming knowledge.

63 Name: Tutu : 2013-05-04 10:47 ID:oM3kOp2A [Del]

>>2 seriously, and i heard it's limited

64 Name: DrMengus : 2013-05-08 06:27 ID:Q5FJLVjc [Del]

Show of hands, who would play the first mmorpg (or vrmmorpg) hoping it ends up as in SAO?
(raises hand)

65 Name: Eros : 2013-05-08 10:24 ID:GMAPwAjv [Del]

>>64 (shotguns Mengus's raised hand)
Not gonna happen.

..As much as we would want it too. Go watch more anime.

66 Name: Thiamor !J1RZ89SUos : 2013-05-08 16:25 ID:X+l2d7rG [Del]

>>65

You can't at-all say SAO isn't at all possible. Didn't I spend a lot of time already explaining to you people how it's very much possible?

67 Name: Unknown soul!Z4Y4LdoAVE : 2013-05-11 18:34 ID:smGyu3x0 [Del]

YEah with detectors and others HT stuff, i'm sure it's possible! Even today! But it's too expensive...

68 Name: Reid : 2013-05-11 23:19 ID:uf1Rjxjr [Del]

Id Love to Play SAO as long as i have a logout screan. I dont wanna be traped or do i? I guess it would be cool but id rather not die. But anway OR thank you and i hope that the VR will one day be for gaming

69 Name: binKa !FtvrRDgvH. : 2013-05-12 03:07 ID:r1P9krxR [Del]

This seems really exciting!
But I just wonder if the future might turn dark when people go into technology deep down.

70 Name: Kinthank : 2013-05-12 08:06 ID:LhBveOFi [Del]

I don't care 'bout selling my brain to video game companies if I can play SAO!

71 Name: Eros : 2013-05-13 12:32 ID:GMAPwAjv [Del]

You know what I wish would happen? This might sound CRAZY but,

I wish people would stop posting so many stupid SAO comments like a bunch of morons. This is nothing like Nerve Gear, and if something like it and SAO ever comes out, you will all probably be in your fifties. Look people, this is a thread for the Oculus Rift, not for SAO. If you want to talk about SAO, go onto Animation and look for SAO there.

72 Post deleted by user.

73 Name: Eros : 2013-05-13 12:44 ID:GMAPwAjv [Del]

>>66 Oh no no. I didn't mean vrmmorpg was impossible. I meant that the first vrmmorpg will most likely not be SAO.

74 Name: Anugar !8wy2pTNghM : 2013-05-13 13:19 ID:FElohD0f [Del]

>>71 The thread's title does say SAO.. And so those the thread content.

75 Name: Amel : 2013-05-14 11:33 ID:fdiNPoSe [Del]

71- but its still fun and really cool to hope. im still a teen and even if they only make something 'like' nerve gear it will be cool. and if it doesnt happen then sad but it is still fun to imagine.

76 Name: Eros : 2013-05-14 11:42 ID:GMAPwAjv [Del]

>>74 I understand that, but thats just the title. Only in the last sentence in the body does it mention SAO. I come on this thread looking for any more information people have on the Rift.

(sigh) Fine fine, ill stop raging on the fans. Lets just blame it on my headache filled morning and move on. I apologize SAO fans, I was out of line.

77 Name: Anugar !8wy2pTNghM : 2013-05-14 12:06 ID:FElohD0f [Del]

>>76 No need to apologize, you were right but not completly.

The Developer Kit has already shipped out and people have already tried it and the overall commentaries are greatly motivating the Oculos' Team.
And the Oculos' CEO has backed "Omni" on Kickstarter.

78 Name: Shade !8NBuQ4l6uQ : 2013-05-15 10:44 ID:tkSf+Pe5 [Del]

>>77 That Omni-thing is probably the worst idea i've ever heard. The Rift was genius, but the Omni, that's just not VR in the slightest. At least the Rift puts you in the characters eyes. The Omni just makes you do more work then you have to. Virtual Reality, is when you are actually in the game. Physically in the game. Not physically in the real world. You put on a helmet, your physical body lays stiff as board on your bed, while your mind is sent into the game world, and you are in full control of your character until you log out and return to reality. That's my opinion on the subject. SAO's NervGear or Accel World's Neuro-Linker are what we really need.

79 Name: Eros : 2013-05-15 12:38 ID:GMAPwAjv [Del]

But we are not that ahead with current technology. Do you really think that in SAO, Kayaba Akihiko just suddendly one day create the never gear randomly? Im sure they must have gone through the same thing, starting off with something less-than virtual reality. That "Omni-thing" is actually not that bad of an idea. Sitting there with just the Rift on your head and a controller in your hand is even farther away from VR.

80 Name: Anugar !8wy2pTNghM : 2013-05-15 15:31 ID:FElohD0f [Del]

>>78 read this: >>79
Nicly writen.

81 Name: Shade !8NBuQ4l6uQ : 2013-05-16 05:50 ID:7V7BkCvv [Del]

>>79 I never said I expected it right now. I should have made that clear. I was thinking 5-7 years from now. I still don't think the Omni is a good idea, but to each their own. I probably won't be getting it.

82 Name: Anugar !8wy2pTNghM : 2013-05-16 11:57 ID:FElohD0f [Del]

>>81 5-7 years ? try 50-70

83 Name: Eros : 2013-05-16 14:44 ID:GMAPwAjv [Del]

>>81 5-7 years is.. a very short period of time for something like full VR to be created. Had a counter going, but then I forgot it. At least this will get my brother off his ass and do something while he is playing. Oh crap, imagine playing Mirrors Edge on this.

84 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-16 18:19 ID:5pC9Sij1 [Del]

Actually each year we have a technology leap of about 10 to 20 some years. Each year that passes, we drastically grow in technological advances.

85 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-16 18:20 ID:5pC9Sij1 [Del]

So 7 years, with our leap, would be 70 years worth of technological developments.

86 Name: Anugar !8wy2pTNghM : 2013-05-17 12:35 ID:cfy9rkz9 [Del]

>>85 I'm counting with that, by 70 years I actually mean 70 years.

87 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-17 14:12 ID:VAz152T/ [Del]

>>86

But you're not at all counting the fact that the leap is so great, that it'll be much quicker than you think. If they CAN actually do it, it'll come out sooner than actual 70 years.

88 Name: Anugar !8wy2pTNghM : 2013-05-18 07:40 ID:cfy9rkz9 [Del]

>>87 I originally said 50-70 years.

89 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-20 02:04 ID:ScV5pYcu [Del]

I'm thinking we'll be seeing samples of it in the next 15 to 20 years, and small working versions in 20 to 30 years.

90 Name: Eros : 2013-05-20 10:36 ID:/Zt9+RE4 [Del]

Well shit, and here I thought technology was developing slower than it should be. I think I remember some important person saying technology should already be more advanced than it is, by like 200-300 years or so. I have no source on this so I might be wrong.

91 Name: Anugar !8wy2pTNghM : 2013-05-20 12:38 ID:cfy9rkz9 [Del]

>>89 Hmmmm... I really don't know about that.

>>90 The guy who said that was probably a douche, if he wants more advanced technology then he could make it for himself to see how hard it is to create new ideas.

92 Name: Thiamor (on another computer) : 2013-05-21 01:01 ID:k41TZiDm [Del]

>>91

Pretty sure my thing was mentioned in Time Magazine.

93 Name: Thiamor (on another computer) : 2013-05-21 01:02 ID:k41TZiDm [Del]

It mentioned that it's growing so fast, and leaping years and years during each year, that we'll eventually grow out of being called a Human race, and be called something new entirely.

94 Name: Anugar !8wy2pTNghM : 2013-05-21 12:46 ID:cfy9rkz9 [Del]

>>93 There are limits man, don't dream so high.

Things will not become as they are in comics, don't go thinking that way.

95 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-21 15:39 ID:k41TZiDm [Del]

>>94

I never said they would, but it's actually FACTUAL that the technological leap grows with each passing year.

96 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-21 15:39 ID:k41TZiDm [Del]

>>94

I never said they would, but it's actually FACTUAL that the technological leap grows with each passing year.

97 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-21 15:39 ID:k41TZiDm [Del]

Also don't come on thinking you can talk to me like some fanboy. Out of many of the people I actually contribute factual information and professional opinions, so watch how you talk to me.

98 Name: Anugar !8wy2pTNghM : 2013-05-21 16:23 ID:cfy9rkz9 [Del]

>>97 Who talked about fanfaggs ? Where the hell man ?

And yeah sure, leap years in technology are happening but it's not because of them that we are gonna see full functional VRs or ARs like in SAO or others, I never said that they weren't real or anything like that.

And changing our "genetics" to the point of not being called "Humans" that's just too much.

(Be careful with the double posting, also if you press enter while commenting you make a new line, so you don't really have to make different post for different lines)

99 Name: Solace : 2013-05-21 21:04 ID:iqBMwqIA [Del]

>>97 Also, if you see every major change in human history, it is always at the time unexpected and completely unprecedented. Expecting humans to progress in a solid upwards line is silly. You need to account for all the variables that you cant think of when thinking about our future. In the 80's people thought that by 2000 people would only eat pills and wear suits made out of paper.

100 Name: El_Taco !QkB/SKbtqg : 2013-05-21 21:25 ID:750J31oQ [Del]

In regards to "years" of technological advancement, I'd say it would be irrelevant to mention that "10 years" of our time would be equivalent to "70 years" of technological advancement, because there really is no basis (or definition) to what a year of technological constitutes. In this respect, we usually compare advances in technological standing to the ability to calculate with processors which coincides with the amount of transistors in a processor (CPU). The number of transistors on a CPU doubles every 2 years, which means that our computing power is increasing at a exponential growth over time. This is called Moore's Law. We can say for certainty that our technological power is increasing at an very fast rate, and I think that we'll just have to wait to see what that will hold in terms of any future technologies that are being developed. We CAN make predictions (as famous Physicist Michio Kaku has done) however, predictions can never be too accurate (Solace has pointed out a good idea above).

In any case, I DO expect to see advances in AR and VR, because I know for a fact that there has been research in that department already. It is just a question on how far that will reflect our growing technological prowess.

And I do believe that what Anugar and Thiamor are talking about is called Transhumanism, or the development of introducing technology to humans to make a 'new humans'. I believe that Transhumanism can be very feasible on a smaller scale, however, on a larger scale, there are many factors and variables we have to think about before coming to an ultimate conclusion, and for that I believe we would have to start an entire new discussion to discuss whether Transhumanism is feasible or possible at all.

101 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-22 13:10 ID:zZ/U17Sr [Del]

>>98

Why are you talking to me like I'm new? I know this site better than you do.

102 Name: Thiamor (on another computer) !Enough.h12 : 2013-05-22 20:35 ID:K03iyx0G [Del]

>>99
1980<2013

Yeah, they thought that, but that is when their tech sucked ass and they didn't know much of anything compared to what we know now.

It's safer to assume the leap is drastically bigger than back in the 80's.

103 Name: Shade !8NBuQ4l6uQ : 2013-05-23 05:59 ID:DaGp6Sh+ [Del]

Alright, let me put what I said earlier a different way. Perhaps not in the next 5-7 years, but sometime in the 2020'a I would imagine. All it would take to make it happen is for someone to have an epiphany and bam! VR is developed sooner than we expect because someone cracked the code sooner than we thought possible. As someone said above me, you have to account for those unknown variables. There could be some scientific prodigy out there that could come up with a fully functional VR device before real scientists even think of it. I saw a chart once that predicted when we would see certain technologies. It didn't match up with what I've said, but it placed fully functioning VR devices coming about in the early 2030's. So if I reevaluated my earlier assumption, I would put the introduction of full functional VR devices between 2020 - 2035. I'm honestly hoping that's right because i'd rather not be old and gray when it comes about.

104 Name: Anugar !8wy2pTNghM : 2013-05-23 12:07 ID:9Xr+ubFC [Del]

>>102 The last line was meant to be a joke on you, it was sarcasm due to the way your posts are (1 post = 1 line) it's like you don't even know what the enter key is.

I never told you you were new and I never said anything that could relate to fanboy(ism).

Go home, sleep, clean your head because by the looks of it, it's clearly messed up.

105 Name: Name !Lup0uZudWo : 2013-05-26 01:11 ID:ochO5SL2 [Del]

http://www.oculusvr.com/

106 Name: Traverse_Moon : 2013-05-26 17:37 ID:1pXpzpRi [Del]

I REALLY HOPE THIS IS OUT BEFORE 2035

107 Name: Traverse_Moon : 2013-05-26 17:44 ID:1pXpzpRi [Del]

i also want them to make the neurolinker from accel world so u dont have to have the whole thing on your head and also because i want to play brain burst

108 Name: Shade !8NBuQ4l6uQ : 2013-05-26 22:38 ID:uqKNUFLs [Del]

>>107 That's a non-invasive Brain-Computer Interface, meaning it is not attached to your brain like most currently are. Those are a ways off. They'll come sometime after the helmet. I mean, we have them now, but they're both expensive and honestly not all that great. The skull blocks out most of the signal, so until we can get the full signal strength through the skull and make it consumer priced, we won't be seeing a Neuro-Linker. The NervGear on the other hand we'll probably be seeing soonish.

109 Name: Name !Lup0uZudWo : 2013-05-26 23:35 ID:tXT+9hAH [Del]

>>108 I wouldn't be surprise to see the NervGear around the same time SAO takes place.

110 Name: Anugar !8wy2pTNghM : 2013-05-27 12:43 ID:6RJtL7vu [Del]

>>109 hmmmm.. 2022 ?
Dunno about that, maybe some prototyps.

111 Name: Anarchy94 : 2013-05-28 01:39 ID:9K364U+U [Del]

If Only!

112 Name: Celty Sturluson : 2013-05-30 23:58 ID:6PUU14lT [Del]

actually its a 3d glass kind of thing T-T

113 Name: GamegeekP : 2013-05-31 19:18 ID:WuawhjRR (Image: 960x960 jpg, 47 kb) [Del]

src/1370045893813.jpg: 960x960, 47 kb
If there was only was so simple..... The first day it comes out I will buy the Nervgear... (Or what it's called) =D

Well... planing to become a game designer so maybe I will be able to make something that is pretty much alike it.... That's my dream. ^^

114 Name: Rising_Zero : 2013-06-02 08:27 ID:4/p3Sjos [Del]

Sorry to ruin everyones dreams but the lead engineer and co-founder of the occolus rift project has just been killed, i don't think anything will come of virtual realities anytime soon.

http://kotaku.com/oculus-rift-developer-killed-a-bystander-during-a-poli-510805442?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

115 Name: Afry-chan : 2013-06-02 14:13 ID:pG0tAhoZ [Del]

I'll just wait until its like 100 dollars... lol get it

116 Name: Anugar !8wy2pTNghM : 2013-06-02 16:54 ID:LK1ms+AG [Del]

>>114 So what ?
The Oculus team is big and they will probably work hard in Rift to honor him. (At least I would do that)

117 Name: Sleepology !4a6Vun8zuw : 2013-06-03 20:37 ID:UaFI9qWX [Del]

>>114 implying that none of the other engineers or founders are able to keep the project going why?

118 Name: Thiamor (on another computer) !Enough.h12 : 2013-06-04 16:22 ID:YfmC1Ulu [Del]

>>114

Implying he was the only one able to make anything? One guy didn't do all of this. They had a team, and it's pretty much still going to be released due to the money people already donated for it.

119 Name: Afry-Chan : 2013-06-04 16:25 ID:GGXSnbbO [Del]

I'm just gonna wait 'til its 100-200 dollars

120 Name: Eros : 2013-06-14 03:42 ID:7MmABW/e [Del]

>>103
>I'm honestly hoping that's right because i'd rather not be old and gray when it comes about.

This.

>>114
Ive been offline for a while and this is the first im hearing about this. It might not cause a problem for the oculus, but the universe didn't have to pull shit like that outta no where.

121 Name: KuroNeko : 2013-06-15 01:35 ID:tSWEExdo [Del]

(._.)/ Will this try to keep us in the world and make us fight for our lives like last time??

122 Name: Anugar !8wy2pTNghM : 2013-06-15 12:28 ID:YNSBpTSQ [Del]

>>121 wut ??

123 Name: Name !Lup0uZudWo : 2013-06-15 13:21 ID:K7H5yo3Y [Del]

>>121 Not possible. This JUST displays a 3D image, making immersion even more possible that with a screen. It does not access our brain waves in order to use them to move, it uses a controller of some sort.

124 Name: Shade !8NBuQ4l6uQ : 2013-06-15 15:15 ID:uqKNUFLs [Del]

>>123 Just to clarify this for future readers. The Oculus Rift is a head-tracking device. Using the screens, you're looking through the characters eyes when in first-person view. The way you move your head in reality, is the way the characters head moves in the game, with almost no latency issues at all. However, the rest of the characters movements and everything else, is still controlled by the controller of your choice: Keyboard and Mouse, Gamepads for PC, Xbox controller, PlayStation controller, or a Nintendo controller.

125 Name: Sollux Captor : 2013-06-16 17:59 ID:WfRuso+T [Del]

imagine playing skyrim in first person mod. if they would do like wireless 2way touch gloves in the game so if you move you hand in real life or have a nerve game to control your character that would be great..... eso+nervegear type thing.... amazing

126 Name: Quad Piece : 2013-06-18 15:20 ID:ms1PgMZK [Del]

>>123 You can actually use a kinect and a "Walk-stand" That way you actually walk to move and such, the only thing missing is being able to "Feel" the game.

127 Name: Mokona : 2013-06-18 15:44 ID:SMPqGmCQ [Del]

XD! I just hope this ends differently than Sword Art Online!

128 Name: FalseAlarm : 2013-06-18 20:20 ID:B5pVIrlz [Del]

>>127 No shit Sherlock!

129 Name: FalseAlarm : 2013-06-18 20:21 ID:B5pVIrlz [Del]

>>127 On second thought, some people speculate that Accel World is the sequel to SAO, which means the ending of SAO is Accel World...

130 Name: Quad Piece : 2013-06-19 13:08 ID:ms1PgMZK [Del]

>>127 Yeah, I would never leave, my life is too shitty... (Though I guess that wasn't what you meant xD)

131 Name: Eros (Phone) : 2013-06-20 23:06 ID:7MmABW/e [Del]

>>121 ALL of my what?
>>127
I'm sure that when we get technology like nerve gear there will be problems like that. And other some such dangerous problems with the brain

132 Name: Shade !8NBuQ4l6uQ : 2013-06-21 03:33 ID:OQW++UM4 [Del]

>>131 Every great thing, comes with a risk or two...or more. It's whether or not you're willing to take that risk. I for one would be. Normally I don't take risks, but this would be one thing that I would risk everything for.

133 Name: Nah. : 2013-06-21 06:15 ID:zTFvuEmp [Del]

No thanks. The World is a lot more interesting.

134 Name: Anugar !8wy2pTNghM : 2013-06-21 07:35 ID:HXRhH879 [Del]

>>133 No it isn't

135 Name: Number39 !VtUZ63FZ7Q : 2013-06-21 16:02 ID:JT6Zhr0d [Del]

Throwing my money at the screen... but nothing's happening!

136 Post deleted by user.

137 Name: Eros (Phone) : 2013-06-21 21:45 ID:7MmABW/e [Del]

>>132 Of course. Everyone should know there is always a risk, and I am with you on risking it for something like this.

138 Name: Knappster : 2013-06-22 04:20 ID:qJ7qRW69 [Del]

my goal in life is to help develop it

139 Name: Shade !8NBuQ4l6uQ : 2013-06-23 18:11 ID:uqKNUFLs [Del]

http://www.gameinformer.com/b/news/archive/2013/06/23/researcher-from-duke-creates-mind-controlled-pong.aspx

THE FUTURE IS AT HAND MY FRIENDS! WE ARE EVEN CLOSER NOW! Still needs some work though.

140 Name: Eros (Phone) : 2013-06-23 19:34 ID:7MmABW/e [Del]

>>138 this. Every time I think about vr I feel like this.

141 Name: 12th Doctor (Axel) : 2013-06-25 11:12 ID:wm23weBa (Image: 600x784 jpg, 132 kb) [Del]

src/1372176753756.jpg: 600x784, 132 kb

142 Name: Anonymous : 2013-06-27 01:11 ID:T4DncqhV [Del]

I really hope this stuff catches on soon and becomes what everyone wants it to be like. the real world is ever so boring. with that being said somehow getting stuck in a virtual world with no chance of ever leaving seems less like a nightmare and more like a dream everyday, lol. (yes sir I think ill stay here in the matrix, reality kinda derps XD)

143 Post deleted by user.

144 Name: Kaisuke : 2013-06-28 09:47 ID:VTLTGgRz [Del]

>>142 just facepalm

you do realize that your muscles would atrefee and your body would slowly just wast away, and there is only soo long doctors would keep you alive with life suport if that happed.

also why do you think in SAO Kirito looked the way he did when he came out of the VR and had to spend time at a rehabilitation hospital.

145 Name: Thiamor (on another computer) !Enough.h12 : 2013-06-29 13:05 ID:QU2oMOmu [Del]

>>144

Well that is why I mentioned my system that would keep blood flowing and sustenance in your body while in this game world.

146 Name: Kaisuke : 2013-06-30 09:41 ID:VTLTGgRz [Del]

>>145 yes it maybe ok for a few days, but he was talking about being permanently stuck in a VR world.

147 Name: Yanabe : 2013-07-02 23:30 ID:aepALZ1V [Del]

My friend told me about this. but i've seen the singaporean eingineers are developing not just the googles but also the links to your arms and feets wich make a more real vr.

148 Name: RNS NECTUS : 2013-07-03 10:37 ID:zLZLv/Z4 [Del]

hola e visto videos de estas gafas de como fucionan.Estas gafas son como una pantalla que cuando tu giras la cabeza,la pantalla que esta incomrpolada a las gafas que es por donde tu miras,se gira la pantalla.Bamos como si tu fueras la cabeza del personaje del juego

149 Name: RNS NECTUS : 2013-07-03 10:51 ID:zLZLv/Z4 [Del]

aqui os dejo un video de funcionamiento de las gafas:

en español:http://es.engadget.com/2013/01/08/oculus-rift-prueba-ces/
solo lo puede encontrar en español

150 Name: no lies : 2013-07-07 09:52 ID:vaagBAjS [Del]

VR sex

151 Name: Anugar !8wy2pTNghM : 2013-07-07 17:15 ID:5MSDeqsY [Del]

>>150 Yep, I'm so waiting for Metro Last Light to have VR compatibility

152 Name: Whisper : 2013-07-09 07:46 ID:TFfJh+zg [Del]

Oh my...Thank the lord...
*bows* You have given me a reason to live!

153 Name: delta : 2013-07-11 12:09 ID:eiUS2yy4 [Del]

wold not play call of duty or zombies on that thing...

154 Name: Anugar !8wy2pTNghM : 2013-07-11 15:48 ID:/h/ie/Y5 [Del]

>>153 COD zombies sucks, it's not scary at all, it doesn't even make me jumps

155 Name: Wisper-San : 2013-07-12 13:49 ID:NDAW0pof [Del]

>>154 COD Zombies do suck, yes, but imagine playing some type of Zombie survival like The Walking Dead or something in this... Epic does not begin to describe my fanigrling!

156 Name: Anugar !8wy2pTNghM : 2013-07-12 16:55 ID:sueXyeKM [Del]

>>155 Yeah I guess so, Horror games are gonna be AWESOME too
Can't wait for this to end development stage, I just hope it won't be pricey

Have you guys sceen the reaction videos of oculus ? lol'd at them:
https://www.youtube.com/watch?v=J2N01yvONw0
https://www.youtube.com/watch?v=GoQ0OXJCbaE
https://www.youtube.com/watch?v=fEds92tY9QQ

157 Name: Wisper-San !!15SfTpqH : 2013-07-14 10:20 ID:NDAW0pof [Del]

>>156 Have you played Ib or Mad Father? (RPG games) Just imagine playing something like them in a 3D version on this! Oh that would be brilliant.
I watched those vids, and i'm even more excited for it to be released for sale! OOh, yay!
PS: highlight:
(Cryaotic Mad Father) http://www.youtube.com/watch?v=5NNZvqvVsSc
(Cry Ib)http://www.youtube.com/watch?v=2VlctZlu9-A
(Vids aren't mine but there are cool, and this person is awesome)

158 Name: Name !Lup0uZudWo : 2013-07-14 14:32 ID:Nr6yualJ [Del]

>>156 It's going to be $300.

159 Name: Anugar !8wy2pTNghM : 2013-07-16 07:30 ID:sueXyeKM [Del]

>>157 Those are 90º and 45º 2D view, sure it would be a cool experience but rift is more for First-Person 3D games, it wants to put you in the game and make you see throught the characters eyes, those game are seen from a top view angle they wouldn't be as awesome as 3D-FPSs but yeah, they'd be cool.
Hah I remeber one of those games, got bored out xD

>>158 300$ hmmm.. Shield or Rift ..?

160 Name: Wisper-San !!15SfTpqH : 2013-07-22 17:43 ID:NDAW0pof [Del]

>>159 yeah, but imagine what those games would be like in FP 3D! Scary as hell I say...! I think it would be an awesome Idea, converting 90/45º RPG games into First-Person, High Graphic mystery game.

161 Name: Anugar !8wy2pTNghM : 2013-07-23 09:14 ID:koFkeSEp [Del]

>>160 Hahaha, well yeah but I higly doubt an indie dev. would convert those game into 3D, Amnesia should be cool too

162 Name: gameDRIVE : 2013-07-23 21:29 ID:S/kwiF6t [Del]

Oh my god, if they made this, I would implode from pure and utter excitement. I mean, who wouldn't want to punch someone and actually get to feel like they personally did it while playing videogames!!

163 Name: Anugar !8wy2pTNghM : 2013-07-24 08:56 ID:koFkeSEp [Del]

>>162 They are making this, dev kits have already been shipped the thing is you won't feel the 'punch' you'll just see it, it's just your eyes that are in the game, your body is still in the real world xP

164 Name: GrandRapids Dollars : 2013-07-24 15:49 ID:GbTqu+W1 [Del]

would we be trapped because i wouldn't mind

165 Name: Anugar !8wy2pTNghM : 2013-07-24 18:58 ID:koFkeSEp [Del]

>>164 I wouldn't either.. This world kinda sucks, just sayin'

166 Name: Kaisuke : 2013-07-28 03:32 ID:VTLTGgRz [Del]

bump

167 Name: Ken : 2013-07-30 14:02 ID:nYoMls5r [Del]

bump

168 Name: Steve : 2013-07-30 14:04 ID:zUwsLggi [Del]

Does anyone know when this is released?

169 Name: dave : 2013-08-01 11:10 ID:BNo4+Pl0 (Image: 1000x708 jpg, 755 kb) [Del]

src/1375373423310.jpg: 1000x708, 755 kb
im sorry, i loved the entire thing about it... but forget sword art online, i want dot hacks the world.

170 Name: link488 : 2013-08-01 16:36 ID:bbWXLa6R [Del]

Sweet IVe been watching it, i think this would be great