>>17 and
>>18Both of you are wrong. This should be more focused on actually figuring out the basics. Believe it or not, you can't do anything without figuring out the basics and woring your way up.
First question.
Is it a school, or is it a game that makes school more fun and competitive?
Each come with their own set of issues.
If it's going to be a real school, then we have to worry about teaching licenses, teachers, what grades and/or classes would be taught, what type of school, and etc.
If it's a game to make school more fun, then here are some of your issues
>>9. A possible solution would be
>>15, but that comes with it's own set of problems. For one, you need a huge support team. That's just to find out all the information that this idea requires.
Because of the people needed to be hired, you also have to find out a way to make money. I wish you luck on that.
Rolling with Tmore's idea in
>>8 and
>>14, if this was a real school, we can make this a private school. This would take care of our money problem, because it would take quite a bit of tech to create a system large enough to handle a school full of kids being on it at once. Everything can be done inside the system. This includes homework, quizzes, tests, and teaching. We'll have an actual building if the student wants to actually talk to the teacher, but I'm thinking that it'll be more of a private home school. It would be like taking online classes, except in a more fun environment. We still need a huge tech team, because this place going down would be terrible. There's still questions you want answered though. What classes will be taught here? Is it restricted to certain grades? Will it even be possible to get the teaching certificates needed to allow this to allow courses taught on here to be credible? How are we going to keep these kids from being completely anti-social, and make sure they can public in a public school later?
Let's just say, I'm making it really fun, but too complex. Anyone have any simpler ideas?