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Game Designing (33)

1 Name: Ulrich : 2012-01-07 22:49 ID:c4TaGL2y [Del]

Does anyone design games? if so what program do you use?

2 Name: Socks !CTOykyu6cw : 2012-01-07 23:00 ID:CgFqGV9B [Del]

I'm currently going to school to learn how to design them.

3 Name: Thiamor !yZIDc0XLZY : 2012-01-08 01:58 ID:gX4McWUD [Del]

RPG Maker XP allows custom scripting, so it's a pretty well rounded program.

4 Name: Misuto!M4ZBq07Cs. : 2012-01-08 10:09 ID:GZ7jtOc1 [Del]

I used to use RPG Maker XP quite a bit, but I'm notorious for never finishing projects. It really is a well-rounded program for game making, especially if you get savvy with even the most basic functions of its built-in scripting language.

Other than that, I haven't ever really hard-coded my own games, other than for class. Most recently, to acquaint us with programming in C, we programmed using the Gameboy Advance's built-in functions (like the DMA and whatnot).

I made Nyan-cat: The Game for one of my homework assignments. You need VBA (VisualBoy Advance, GBA emulator) to play it.

Fun fact, hard-coding the sprite itself into the game (PIXEL BY GOD DAMNED PIXEL, looping algorithms aside) took longer than the functionality itself :V

5 Name: Ulrich : 2012-01-08 19:57 ID:P3hgJj6u [Del]

I use gamemaker, the program is a very well justified program in designing 2d and capabilities of 3d

6 Name: Thiamor !yZIDc0XLZY : 2012-01-08 20:39 ID:kkTMGag7 [Del]

RPG MAKER XP can do 3D, too, you just need a Hell of a lot of coding.

7 Name: Ulrich : 2012-01-09 09:00 ID:yZxtZVJy [Del]

I cannot do coding, I suck at it.

8 Name: thoven !.Kye0IYVKA : 2012-01-09 22:07 ID:IZuDGfat [Del]

UDK and CryEngine

9 Name: R2v3nbl2z3 : 2012-01-10 10:56 ID:hQp8g2Kn [Del]

This doesn't count really, but I do mods for the elder scrolls Morrowind sometimes ^^
I want to learn more coding, does anyone know of a really simple, easy program to use, but still pretty good quality???

10 Name: Ulrich : 2012-01-10 19:49 ID:Xlrevj6x [Del]

>>9 gamemaker on www.yoyogames.com its a simple program and the coding is kinda hard thats why I stick to sprites,objects,backrounds,programing (etc) I use it for for other things like to put together a viritual concert, for the band I one day hope to have but thats belongs in another catagory but yeah, this is a simple program

11 Name: Thiamor !yZIDc0XLZY : 2012-01-11 00:42 ID:7bNyyOyC [Del]

Game Maker? I tried it and it's just a mess glob of crap, no offense if you like it.

RPG Maker XP is a much more simpler tool than Game Maker, and it (The RPG Maker series) came out a long time before Game Maker did. It has more growing experience in terms of tools and simplicity.

12 Name: Ulrich : 2012-01-11 09:23 ID:yZxtZVJy [Del]

>>11 I'm in class right know if I had my flash drive I would download Rpg maker. So can you just design games or is it limitless possibilties

13 Name: Misuto!M4ZBq07Cs. : 2012-01-11 12:51 ID:XWJKNd20 [Del]

>>11 Game maker is a great tool for games that aren't RPG's. I found it very nice for things like platformers, but again, like most things, I never had the patience, support, or motivation to finish a single project. I tried it out, though.

I found it limited only if you restrict yourself to its built-in functions. If you learn the scripting language, then much like RPG Maker, the possibilities suddenly become limitless. I would say you could churn out games on-par with hard-coded game engines made in C++ and the like - the only drawback is you would be missing the inherently customized functionality you get from creating your own game engine.

Of course, creating a game engine is a full project in and of itself. Unless there is a very particular reason for doing so, it's entirely unnecessary when you can use the game maker engine. It's clunky on the surface, I'll admit, but that's because it supports the same sort of drag-and-drop scripting that RPG maker has, on a more broad level. General consensus is that it's more than enough for a full game project, though.

Different strokes for different folks.

14 Name: Thiamor !yZIDc0XLZY : 2012-01-11 14:24 ID:7bNyyOyC [Del]

RPG Maker is just a name.
It can create 100% original games and using different genres. RPG Maker XP is just easier to use, as you can just jump right in, and make a game in 30 minutes. It's more simple than Game Maker, and has everything laid out in a more organized manner.

15 Name: Thiamor !yZIDc0XLZY : 2012-01-11 14:25 ID:7bNyyOyC [Del]

Game Maker can do anything XP can, but for inexperienced people, XP is the way to go.

16 Name: Brad : 2012-01-12 21:28 ID:I5iKNL5i [Del]

I am accualy making a game with Game Maker 8. I saw some stuff made with RPG Maker xp and might switch over.

17 Name: Ulrich : 2012-01-13 22:47 ID:wxbW2H7Z [Del]

Everytime I try to add motion to my characters movements by pinstriping a gif, the object charectar jumps all side-to-side, does anyone know how to solve this. I am trying to make a 2d bleach game but so far I cannot get the charecter to stay sill

18 Name: Thiamor !yZIDc0XLZY : 2012-01-14 00:38 ID:h42+GRNs [Del]

It depends on what program you're using. On RPG Maker, it doesn't allow GIF unless you code it to do as such. For anything else, I do not know. I know this wasn't helpful, but it might be, based on the 'code it yourself' part.

Rpgmaker.net is a good site for resources, guides, games, and a smart community.

19 Name: Misuto!M4ZBq07Cs. : 2012-01-14 02:42 ID:GZ7jtOc1 [Del]

>>17 If you're using Game Maker, it might be a problem as simple as failing to center the image around a point or hit box.

I also don't know what pinstriping means though, so not entirely sure.

>>14 RPG Maker was made... to make RPG's. It's a name for a reason. Trying to make anything besides RPG's using its engine is far from intuitive, and it's more like an unnecessary challenge, or stubbornness to refuse to switch to a more broad interface.

20 Name: Socks !CTOykyu6cw : 2012-01-14 08:07 ID:CgFqGV9B [Del]

If you are looking to make other games outside of RPG's you can try IG Maker. It's from the same people as RPG Maker. but it does run differently.

As someone who has messed with RPG Maker (VX) and Game Maker (7) I can also assure that RPG Maker is a lot easier to use. This is mostly because all the scripting is already done for you (at least in VX). Now of course you can add or alter scripts if you want, but for the most part you really don't need to.

Game Maker on the other hand, you have to do everything from scratch, but the way they have the system for writing the script is very nice and clean. Basically you wont be looking at a white page with just tons of words on it, while you are making it.

Honestly you should just try both out as they both have free trials and are less than $100 if you do decide to buy. This way you can see what works best for you. Also I would say try IG Maker as well.

21 Name: Thiamor !yZIDc0XLZY : 2012-01-14 13:09 ID:h42+GRNs [Del]

>>19
Not to RAGE at you, but I highly doubt you've USED any RPG maker more than I have. I've been around it for a long time and know it can easily make anything else if you know the coding. On XP, the genres are limitless. It's not abort being stubborn. It's about knowing what you can do.

It doesn't mean you only HAVE to make an RPG because, oh fucking god, THE NAME TOLD ME I HAVE TO STICK WITH IT.

22 Name: Thiamor !yZIDc0XLZY : 2012-01-14 13:53 ID:h42+GRNs [Del]

Again, no offense. I just have been using this stuff for a long time.

23 Name: Ulrich : 2012-01-14 18:03 ID:8GZxXRp4 [Del]

>>19 pinstrip means to make a motion for an object by using several sprites thats in relation to what your using it for

24 Name: Misuto!M4ZBq07Cs. : 2012-01-15 11:54 ID:GZ7jtOc1 [Del]

>>21 You misunderstood my point entirely. Head: out of ass. Pay attention!

Saying you can use RPG maker for any genre makes perfect sense, yes. But it's like saying you can use an egg beater for a spoon. Yeah, you can, but there are much better alternatives.

It's stubborn in that you refuse to open yourself up to other game engines, that were literally made for those other tasks.

25 Name: Misuto!M4ZBq07Cs. : 2012-01-15 11:58 ID:GZ7jtOc1 [Del]

>>23 Oh okay. Is there a lot of white or transparent space around the edges of the image? If there is, your game engine might be automatically trimming it instead of keeping it one size. If you're using game maker, don't set the hitbox to automatically draw itself around the image - try making it a square that doesn't move or shift for all the images.

26 Name: Ulrich : 2012-01-15 20:27 ID:vbz7igr7 [Del]

>>24 I downloaded Rpgmaker, my computer doesnt meet the requirements for it

>>25 Oh you mean alter the quality and color and okay

Hey do you have any Idea's for a Dollars program? I have been feeling kinda useless so I think it would be a good project for me.

27 Name: Misuto!M4ZBq07Cs. : 2012-01-15 20:34 ID:GZ7jtOc1 [Del]

Um. No, that isn't what I meant - I meant keeping the sizes of the images consistent, if anything.

When is it having the problem of moving around off-kilter? When you make the gif in the first place, or when you implement it in your game?

28 Name: Ulrich : 2012-01-16 18:14 ID:smws6KPQ [Del]

well its just a problem with sprites like bleach. Example: Ichigo. Any other sprite works just fine

29 Name: Ulrich : 2012-01-16 20:34 ID:LmfAfFqS [Del]

oh and the size of the image is consistant, unless I change it

30 Name: Misuto!M4ZBq07Cs. : 2012-01-17 16:44 ID:vhZDR5bk [Del]

As I asked in my last post, you need to clarify something.

Does the issue happen when you're animating the gif in the first place (as in, when you put all the frames together in the animator, it comes out all jittery instead of a smooth animation) or when you put it in your game (when you move around, the image jumps all over the place)

31 Name: Ulrich : 2012-01-17 19:31 ID:vkRQ1tQf [Del]

Yes as I said before the image jumps all-over the screen when I move as you put it its jittery and it happens when I put all the frames together.

>>30 Sorry for not being any clearer earlier but I quit consuming Caffienated beverages. And I had an addiction and I am sober so to speak

32 Name: Misuto!M4ZBq07Cs. : 2012-01-17 20:37 ID:vhZDR5bk [Del]

Are you using game maker?

Check the collision boxes. While the image may be in perfect order, I have a feeling the box is jumping all over the place - it's likely that it's set to map exactly to the non-transparent parts of the character, meaning if the lowest non-transparent pixel is at a different height, it will adjust accordingly.

What you need to do is make a uniform collision detection box for all frames. Make it a plain rectangle that ends at his feet, or wherever you find it makes most sense. It will treat his sprite as just that rectangle, physics-wise, but the image will still animate around it.

33 Name: Ulrich : 2012-01-18 08:27 ID:yZxtZVJy [Del]

okay thank you