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Leaving my current job and taking my secret d&d campaign since they don't know it exists (5)

1 Name: Dr.Bobo : 2019-12-02 22:09 ID:wKFTWQwX [Del]

[Mid-Summer of the Second Year A.G.]
Bachlavau was a young naive mage who showed promise in the world. When traveling to Dorvald with his Wife, they
were taken in with the sweetest hospitality, but as time went on the requests by the council of dorvald began asking for
tasks that go into the un-natural. Three years of crafting and experimenting to gift them With "Everlasting Life".
Attempt after attempt. Failure after failure upon this task, Bachlavau the Prodigy Wizard was locked within his lab.
left to work on this experiment day in and out to see his wife and breath the fresh air outside of his constraints.
Bachlavau spent five years working towards his freedom. Five years after being locked up; night after night forgeting what
the sun and sky had once felt, yet the pendant around his neck kept in the chambers of his mind the image of his wife.
On the last night of Bachlavau's Mortality; Bachlavau traded not only the feeling of the warm of day upon him but
unknowingly he became the world's first Vampire after shaking the devil's hand. Left with only a sigil upon his neck in the
shape of two small bite size marks on his neck, each mark a small red/black "Letter V".
That night Bachlavau called for the council to gain his freedom by showing the results of what he had gained, with no way
of providing the dwarvern council with immortality except for turning into a monstrosity like they viewed him to be.
Bachlavau was locked to the chains of the in the tower chich drained him of his "Tabboo" vitality.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ How Drum Had Found His "Ship" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[On the Eve of the harvest moon]
Drum had been hunting down Beasts and Beings in which he could prove his ability and right
as a goliath still exists. In this Venture he met a man who promised the Giant all the proving and trails he may wish to
have and a home in which to protect once again, Drum later names the main shifting isle his "Ship". Now Drum Dressed in
golden chainmail made from a single coin taken from every beaten foe. Drum compelled to keep his deal by training playing
everyday with those of the hole who he deems worthy or out of line, and on the lucky chance when they attempt to escape
the hole.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Founding of The Shifting Isles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2 Name: Dr.Bobo : 2019-12-02 22:12 ID:wKFTWQwX [Del]

Vandrax: (God of Games, Desires, Gifts, Misfortune)
(Secretly Mr.Vanderwalt/Corvexius Vanderwalt)
~ Appears as a tall dark-red demon man, with a black suit and red tie and handkerchief.

Grain-Veil: (God Of Harvest/Famine/Growth/Decay)
(The Daughter Of Mr./Mrs. Vanderwalt. Petunia Vanderwalt)
(When contacted by Players, she will almost always send her Avatar to commune and see their intentions.
The Avatar appears as a slender seven foot tall Eladrin woman mixed between all four seasons [Patch work])
~ Grain-Veil's true body lies within her domain, she is a shorter Dryad/Human bearing a sickle. Clothes are
a dirt smothered green & Brown Sundress w/ Overalls. A small flower is sprouting from her head, each time she is visited the flower
has either bloomed, wilted, or budding a new flower.


Feldoor: (All Father: God Of Fortification, Trials, Cosntrction, Destruction)
(Was a smith in a small town. One night the town had been attacked by bandits,
the man offered to take any pain in place of his neighbors. After two days of torture the man lay
upon his knees, in the town center tied as he witnessed the bandits slowly beat the citizens despite his
"sacrifice". Feldoor rose that day from the chains that bound him as though made of feathers.
The rest of his story is unknown but a small town rests with no people only the ghosts of hsi failure.)
~ Appears as either a small decreptid old man or as a goliath. always sitting in his chair with a long grey/brown robe.


Tamara: (God Of Evolution, Survival, Mutualism, Protection)
(The Physical Body of Mr.Vanderwalt's wife, Martha Vanderwalt)
( the essence/soul of "Martha/Tamara" is trapped within the cube)
~ Appears as a woman with a black victorian dress accented with dark purple lace. The dress grows and changes from her body at will (It is ooze)

The "Cube": (A magical Battery capturing arcane force and "Storing" it inside. Mrs. Vanderwalt's
conciousness is trapped within the cube, her body slowly being mutated as more DNA/Energy is
absorbed. Each time altering Mrs.Vanderwlt's (Tamara's) Body.
- The cube when more energy is added, either:
~ Casts a random spell fromt eh creatures spell list,
~ Effects all creatures physical bodies within the radius field surrounding the tower.
~ If two or more "items" are added activates (D10,000 Randomized Spell Chart)
~ Once powered up the cube can be examined and tested properly to activate the telescopes teleportative
abilities to different domains (Primarily Vandrax's office space)
- Looks like an Oversized metalic Rubix Cube.

Mirror Boy: (God of Secrets, Truths, Mirrors, Trade)
( Trapped within the statue "Gods Born From Mortals" located on the Volcanic Island inside the
staute's mirror of their face)
- There once was a boy or girl who lived long, long, long ago. They peeped and spied, Scolded
and told not play these games. Like a broken mirror they were fractured. No longer whole.
The Girl or Boy seeking to be whole, found a mirror in their room wishing to see their other half
they found a way into the other side. able to look through all mirrors they have ever seen/
Peeping through every mirror they eventually found their other half had been found sneaking out
in an attempt to see their other half. Beaten and Murdered the Peasant lay on the carpet alone.
"Losing a friend is Dangerous, Losing one's own self is far worse."
Leaving this world for a glass like replica, they created a new home. Taking every story, name,
and secret they could to feel a connection with the world they had left.
Stories spread through the town of a small child running through each reflective surface,
the citizens of the town scared from lies being spread throughout the city by those above.
Every mirror, glass, and reflective surface was collected and melted into one glass mirror.
Left with no place to run the child lay doormant waiting for their chance.
Centuries pass and things are forgotten. The Mirror was found by an artist who spoke
kindly to the mirror in hopes to find happiness after many failures at their craft.
The "Mirror Boy" taking this chance revealed himself with an idea for an art piece that will grow
beyond anything the man could have imagined, pouring their own blood, tears, and eventually life.
They artist had created the start of the Obsidian statue "Gods Born From Mortals". Growing in size and
shifting in style for each new god born from a mortal.

~ Usually Appears as a smaller Boy with a mirror head wearing blue jeans and a tucked in button up shirt,
yet can take the form of any person that has traded their name away (except there is still a mirror for a head).




Statue of "Gods Born From Mortals": three of these statues are spread accross the three islands.
each glowing with the runes of their language and colours when connected to the material planes.
("Mirror Boy"'s colour and text is constantly changing colour,language, and name).



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Domains of Gods Born From Mortals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~ Vandrax: Usually A large Office space with Crimson Red Drappery descending the ceilings and down the walls.
A Desk sits in the center of his office, stacks of paper rising with the desires of mortals.
His Domain expands to an outer demiplane that exists for him to shape and fill with the desires of mortals.

~ Tamara: (No Domain Created yet) Lives on the the Volcanic Island, body trapped within the glass containment cell in a small ghost village.
(If Released will create a base either in the ghost town or will offer the party or individual(s) a gift of her power.)
(If any PC makes a pact with Tamara she will gain access to her own demiplane accessed through her containment cell)
(Only Evil alignment will be able to physically enter her domain normally. Good aligned characters will appear in an
Cemetary. Evil Pc's Will have been changed to appear with a mixed appearance of a random animal
w/ the colour black/purple accents. Good aligned Pc's will appear normal and unchanged but in the middle of a cemetary
that will slowly have the corpses of every being absorbed by Tamara or her Followers).

~ Grain-Veil: Domain is accessed by completing a puzzle inside. When the puzzle is complete, beams of golden light will hit the floor.
Gold Glimmering arcane energy will flow and fill a pool in the center of the room, where Grain-Veil's avatar will appear
only to hold out her hands for an offering.
(Only good alignment will be able to physically enter her domain normally. Evil members will teleport and awaken inside
of coffins the plowed fields within her domain)

3 Name: Dr.Bobo : 2019-12-02 22:25 ID:wKFTWQwX [Del]

Feldoor: (All Father: God Of Fortification, Trials, Cosntrction, Destruction)
(Was a smith in a small town. One night the town had been attacked by bandits,
the man offered to take any pain in place of his neighbors. After two days of torture the man lay
upon his knees, in the town center tied as he witnessed the bandits slowly beat the citizens despite his
"sacrifice". Feldoor rose that day from the chains that bound him as though made of feathers.
The rest of his story is unknown but a small town rests with no people only the ghosts of hsi failure.)
~ Appears as either a small decreptid old man or as a goliath. always sitting in his chair with a long grey/brown robe.


Tamara: (God Of Evolution, Survival, Mutualism, Protection)
(The Physical Body of Mr.Vanderwalt's wife, Martha Vanderwalt)
( the essence/soul of "Martha/Tamara" is trapped within the cube)
~ Appears as a woman with a black victorian dress accented with dark purple lace. The dress grows and changes from her body at will (It is ooze)

The "Cube": (A magical Battery capturing arcane force and "Storing" it inside. Mrs. Vanderwalt's
conciousness is trapped within the cube, her body slowly being mutated as more DNA/Energy is
absorbed. Each time altering Mrs.Vanderwlt's (Tamara's) Body.
- The cube when more energy is added, either:
~ Casts a random spell fromt eh creatures spell list,
~ Effects all creatures physical bodies within the radius field surrounding the tower.
~ If two or more "items" are added activates (D10,000 Randomized Spell Chart)
~ Once powered up the cube can be examined and tested properly to activate the telescopes teleportative
abilities to different domains (Primarily Vandrax's office space)
- Looks like an Oversized metalic Rubix Cube.

Mirror Boy: (God of Secrets, Truths, Mirrors, Trade)
( Trapped within the statue "Gods Born From Mortals" located on the Volcanic Island inside the
staute's mirror of their face)
- There once was a boy or girl who lived long, long, long ago. They peeped and spied, Scolded
and told not play these games. Like a broken mirror they were fractured. No longer whole.
The Girl or Boy seeking to be whole, found a mirror in their room wishing to see their other half
they found a way into the other side. able to look through all mirrors they have ever seen/
Peeping through every mirror they eventually found their other half had been found sneaking out
in an attempt to see their other half. Beaten and Murdered the Peasant lay on the carpet alone.
"Losing a friend is Dangerous, Losing one's own self is far worse."
Leaving this world for a glass like replica, they created a new home. Taking every story, name,
and secret they could to feel a connection with the world they had left.
Stories spread through the town of a small child running through each reflective surface,
the citizens of the town scared from lies being spread throughout the city by those above.
Every mirror, glass, and reflective surface was collected and melted into one glass mirror.
Left with no place to run the child lay doormant waiting for their chance.
Centuries pass and things are forgotten. The Mirror was found by an artist who spoke
kindly to the mirror in hopes to find happiness after many failures at their craft.
The "Mirror Boy" taking this chance revealed himself with an idea for an art piece that will grow
beyond anything the man could have imagined, pouring their own blood, tears, and eventually life.
They artist had created the start of the Obsidian statue "Gods Born From Mortals". Growing in size and
shifting in style for each new god born from a mortal.

~ Usually Appears as a smaller Boy with a mirror head wearing blue jeans and a tucked in button up shirt,
yet can take the form of any person that has traded their name away (except there is still a mirror for a head).




Statue of "Gods Born From Mortals": three of these statues are spread accross the three islands.
each glowing with the runes of their language and colours when connected to the material planes.
("Mirror Boy"'s colour and text is constantly changing colour,language, and name).



4 Name: Dr.Bobo : 2019-12-02 22:26 ID:wKFTWQwX [Del]



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Domains of Gods Born From Mortals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~ Vandrax: Usually A large Office space with Crimson Red Drappery descending the ceilings and down the walls.
A Desk sits in the center of his office, stacks of paper rising with the desires of mortals.
His Domain expands to an outer demiplane that exists for him to shape and fill with the desires of mortals.

~ Tamara: (No Domain Created yet) Lives on the the Volcanic Island, body trapped within the glass containment cell in a small ghost village.
(If Released will create a base either in the ghost town or will offer the party or individual(s) a gift of her power.)
(If any PC makes a pact with Tamara she will gain access to her own demiplane accessed through her containment cell)
(Only Evil alignment will be able to physically enter her domain normally. Good aligned characters will appear in an
Cemetary. Evil Pc's Will have been changed to appear with a mixed appearance of a random animal
w/ the colour black/purple accents. Good aligned Pc's will appear normal and unchanged but in the middle of a cemetary
that will slowly have the corpses of every being absorbed by Tamara or her Followers).

~ Grain-Veil: Domain is accessed by completing a puzzle inside. When the puzzle is complete, beams of golden light will hit the floor.
Gold Glimmering arcane energy will flow and fill a pool in the center of the room, where Grain-Veil's avatar will appear
only to hold out her hands for an offering.
(Only good alignment will be able to physically enter her domain normally. Evil members will teleport and awaken inside
of coffins the plowed fields within her domain)

~ Feldoor: Lives within a smaller growing world tree. He claims that this will be his favourite home yet. Accessed By completing a
trial that he has left nailed to the outside of The New World Tree.
( Trials: Spear one's self against the tree for three days straight, Pierce one's eye with my nail, or take this shovel and
uproot one's own weakness.) Feldoor tree home/domain is located at the center of the Smaller third island.

~ "Mirror Boy": A Reflecitve world that is built around the memories and lives of the names of those they traded for.
Accessed by a Their Mirror located on the Volcanic Island's Statue.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magical Items on the islands ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Gem of Tracking Light: 3/day, the user may too the gem in the air and get a dim glowing light w/ 10ft radius on caster or choosen target,
~ If target is unwilling make a dex. against spell DC to evade Following Light. On a pass the gem(s) fall to the ground and dimly sparkle

-Wand of Self Immolation: Cast a fireball at 5th lvl, roll a d20:
~ Nat. 1 - The wand casts firbell at 9th lvl and implodes, caster may roll a dex. save to toss it before implosion.
~ 2-9 - The wand Casts a 5th lvl Fireball and caster can roll a dex save to take no Dmg. ona fail take half
~ 10-15 cast a fireball which erupts from the tip of the band but does not move forward. No dex. save for caster
~ 16-20 the wand Casts a 5th lvl Fireball at desired Location in distance.

- Ring of Spirit-Walking: when equipped and attuned the caster 1/day made turn into petrified stone and enter the astral plane for ten minutes.

- Lucky Imp: Once attuned his ring beomes attached to the wearer and removed or discarded the ring teleports back to the wearer.
The ring can only be given as a gift another person to no-longer be attuned. The wearer of the ring can hear and see an imp
possessing the ring (Was placed in ther per. their desire by vandrax) The imp will annoy or help the wearer.
The ring may be given to the imp as a token of "gratitude" (Cha. Check DC:16) to convince the imp that it is a gift to them and
not a disrespectful act. If the imp takes the ring they become visible and is still imortal as long as the ring exists.

- Coin of Escape: Flip this coina nd call it, if it lands on the side the character called they teleport to a desired location
Within 50ft from their current location, on a fail the users feet are and legs are buried a foot down

- Dousing Rod of Fools Gold- hit the front to have emit a twang sound and the user feels the vibrations increase as it gets closer to fools gold

-



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quests On The Island ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Bullete In A Ring: The Pirate Camp has captured a Bullete and are using it as a festival center piece,
Party members may either release or join into the "festival" either by Jumping into the Bullete ring and face
off against it 1v1 (no party interferance)




the room stops spinning)
and forced back into their unmoving chairs.After a minute of spinning the room will stop as
players are able to move freely. The room inwhich the party member were has expanded

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NPC'S That Survived (.-.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Deck Hand- Randal, was kicked off the dingy by Rin (Victoria) and left to drown by
Mervis (John) and Rin. Charollete watched but did not help and only hid.
~Deck Hand Randal's story after being kicked off the dingy; I was kicked off that boat for complaining
about not wanting to die, now I have had to run from a Military ship controlled by fish people,
fish people! I now Hide in a on an island with shores filled with black sands that they do not dare
to touch for some odd reason. I am safe for now but how long.

-


5 Name: Dr.Bobo : 2019-12-02 22:43 ID:wKFTWQwX [Del]

The shifting isles- Volcanic island

-Beaches coverd in black sand as what looks to be snow descending from the sky. trees with withered bark as black as night.
Obsidian Roots Reach into the pits of the soldified magma light poking out through each crack.

Areas to explore on this island


(d20 roll)

1-2: The statue of "Gods Born of Mortals" (houses Mirror Boy in a prison located in the astral plane)

3-4: An altar at the bottom of a crater. The altar is a black stone bed which sends characters who sleep on it into
the astral plane. While in the astral plane the players will rolla D20 each every ten minutes (IRL) a (1or20)
results in them drawing the attention of the "MirrorBoy".

5-6: The players are attacked while traveling by a traveling sales man who has no chance of over-coming the party, the old man when knocked unconcious falls prone and his cart come to life to defend the old man.

7-8: a small shack made of thorns and bristles all over, much like a stone cacti.

9-10: one of the "Seven Pillars" that hold each sin a slumber inside

11-12: Random caves on the island
(Roll D6)
1- "Founatin of youth" as calming the name, even more a lie. The Fountain of youth forces players to roll
a (DC16 Str.check: Fail = pulled fifteen feet in and five down. DC14 Con.Save: Fail= 1 Level exhaustion)
sitting at the bottom of the whirlpool is a skeleton man with jewels all over arms held out.
if a player is pulled to the bottom/him. all water will disappear and jeweled skeleton will raise to life.
2- A smaller cave outh which PC(s) must crawl through to reach the central area which holds a church in the center. [The church is the home domain of a locked up in a magical spell.] in the center of the church is a lance which is pireced into a leather bound book that read, the tales of those who have read this book. If the lance is removed from the book anyone within 15ft off the book must make a (DC:18 Str.Save or be pulled into the book, whoever is holding the lance becomes Marked by "Revol" when transported into the book.
3- a cave entrance painted against giant rock surface (DC:19 Percep/invest check) or walk into the wall.
4- a long narrow cave that when entered released a giant stone ball the will follow rush towards the players, at the end of the hall that narrows down is a pit that leads to an underwater cavern.
5- a ship that has crashed through a hallowed wall leading into a dungeon.
6- Teleportation cave that has a chance to teleport between the three islands, (Roll D20:even teleport odd walk through . on teleport roll a d4: 1-teleport to other side of current island,, 2-Teleport to Small Island, 3- teleport to adjacent big island, 4 teleports you walking out and dryads appear immediately) can disrupt teleportation sigil to disable for a minute w/ (DC:17Aracana)



13-14: Black Goop splattered town. Holds Tamara downstair of the main meeting hall.

15-16: They find the volcano centered on the island cooled down magma no longer moving. the volcano is innactive.

17-18: The Manor of an old woman, and I mean old...

19-20: The entrance of a tomb that descends into the catacombs of this islands "Throne Room"