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A video game that is more thinking than action (11)

1 Name: Ion : 2015-05-27 05:05 ID:B5yLxHsN [Del]

Hey guys, foes anyone know a video game that is more about thinking and problem solving than fighting. I am not good at hand eye coordination and I'm better using my head. Does anyone know a game like or similar to that?

2 Name: Cherkov : 2015-05-27 08:26 ID:zSesBwFK [Del]

Portal and Portal2

3 Name: Pickel : 2015-05-27 08:56 ID:3jC9pgVU [Del]

Anything turn-based really. I'm usually not a fan of turn-based games, but I really liked Shadowrun Returns and XCOM: Enemy Unknown. Personally I think I liked Shadowrun more, but it's up to you. I definitely think Dragonfall was the better campaign, so if you can only get one, get that one. There's also going to be a third campaign coming out soon, which I should probably be keeping a closer eye on.

4 Name: LeafeonZ : 2015-05-27 14:35 ID:IJRzWPiN [Del]

the professor layton games for ds were reeeallly goood and all about thinking. the first one is curious village.

5 Name: Poppers : 2015-05-27 15:16 ID:7E76C83T (Image: 1511x1200 jpg, 137 kb) [Del]

src/1432757788903.jpg: 1511x1200, 137 kb
999(nine doors, nine persons, nine hours) The game is all about choice and mistake. It's a disturbingly gruesome game with multiple endings, most of which end in your death. It had high acclaim in the U.S., as well as it's sequel, virtues last reward. Now this game is a hybrid between a puzzle game and a visual novel, so it's not for every gamer, but if your looking for an intense, brooding game that really makes you think about your next decision, I recommend 999 highly.👍

6 Name: Shek : 2015-05-28 02:03 ID:Xfx42dy5 [Del]

Broken sword saga (specially the old ones)

It is an adventur-puzzle game where you travel through the world, gathering and combining items, solving puzzles, and eventually finding dark secrets. Theres a few moments of action, but nothing too heavy I liked them a lot when i was young, despite me not liking the genre itself

7 Name: Gred : 2015-05-30 14:26 ID:BrPtGcKw [Del]

Try the Sam and Max series, there are 3 seasons you can get on steam, Sam and Max is the type of point-and-click game where you try everything on everyone and say everything, its really funny and can have you looking up a few walkthroughs but the 3rd season is a bit... different, i almost cried at the end (the others don't do that) and was more of one game, really good games, highly recommend, also made by Telltale, same people that made The Walking Dead games and the Back to the Future games

8 Name: Malone : 2015-05-30 14:48 ID:fNF2Qt0z [Del]

I agree with Poppers on 999, I'd also recommend Dangan Ronpa and the Ace Attorney series of games if your fine with games that are more like a visual novels. Both are mystery games so plenty of time using your brain to solve the problems with whatever evidence you have. Dangan Ronpa also has a few "mini games" during the solving portion where you'll have to pay attention to the timing and use your head to find contradictions.
The Portal games are good too if you prefer a combination of puzzles and problem solving.

9 Name: firelily : 2015-05-30 15:45 ID:MiJ2CsZC [Del]

those "escape wherever you are" games you find all over the internet

you have to think if you dont use the walkthrough

10 Name: flowdab_ !xnGXJhjOcw : 2015-05-30 21:09 ID:kdBGaWws [Del]

Turn-based-strategy sounds like it'd up your alley.

The CIVILIZATION series is the best example I've played. In case you haven't heard of it (which I honestly thought was impossible until recently), all of the games follow pretty much the same pattern: you take control of one of a number of civilizations that have existed throughout history (ie: England, China, Egypt, the Zulus) and lead them from the Stone Age to (hopefully) the Space Age; in Civ 4 and 5 at least, the main ways to win are through either domination (conquering everyone else), diplomacy (getting elected 'world leader'), culture (your culture becoming overwhelming and being adopted by everybody else), and technology (launching a spaceship to colonize Alpha Centauri). Throughout the game, you found cities, move units (mainly workers to improve the area around your cities and military units to defend\conquer), and interact with other leaders. If your computer can handle it, I'd strongly recommend Civilization 5, but ONLY with both of the expansion packs (Brave New World and Gods & Kings); Civilization 4 is widely considered the best in the series, but only with the Beyond the Sword expansion pack.

Most "thinky" games I like are mostly simulation\strategy games. In the DEMOCRACY series, you take over an RL country and try to fix its issues and peddle your own agenda while also trying to stay popular and get re-elected.

PRISON ARCHITECT is exactly what it sounds like - you design a prison, set up the schedules and exactly what services it provides while trying to keep the prisoners placid while they serve their sentences. Even the riots don't require that much quick action.

RIMWORLD requires you to be ever so slightly more on your toes, but only because it's hard as nails. You start with three survivors who have crash landed on an undeveloped alien planet and indirectly order them to harvest resources around them and then use those resources to build a defensible, self-sustaining base and ultimately a spaceship to escape the planet. Over time, you'll gain (capture or rescue) and lose (mainly through either combat or stupid mistakes) colonists, and the AI will throw various events your way, ranging from rabid squirrels, to your power supply randomly catching on fire, to large raids by pirates and local tribes, and even giant death robots falling from the sky and attacking you. It's still in the Alpha stages and is updated every few months, so there's still lots of content to be added.

REUS is another good one - technically a "god game", where you are basically an entire planet controlling elemental 'giants' to create favorable conditions for human cities to grow and flourish, while trying to keep resources scarce enough that the humans don't get greedy and attack each other (or worse, you!). There's lots of puzzle solving - it starts simple, but gets more complex the more advanced you want the cities to get - it's a lot of continually mixing and matching and upgrading various resources so cities can use them.

And then the last (what I think is a) worthwhile game in my library that doesn't require much quick action or hand-eye-coordination is probably Faster Than Light. It's a rogue-like where you control a spaceship and flee across the galaxy trying to escape your enemy and reach your allies, battling enemies along the way and getting scrap to upgrade your ship and its weapons. The only reason I say this doesn't require lots of hand-eye-coord is because you can simply pause it with [spacebar] and think about what you want to do in the middle of a battle for as long as possible, issue the order, unpause and let the order be carried out, then pause again.

Hope at least one of those games interest you.

11 Name: Tiies : 2015-07-24 03:35 ID:eU9/xgdQ [Del]

I know some time passed since you asked, but I can recommend Antichamber, Cities:Skylines, The music machine and The Stanley Parable. The music machine is focused on exploration and the dialouge between the charakters, The Stanley Parable is focused on exploration and the hillarious monolouge of the narrator as well as on decisions.