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Audiosurf (1 and 2) (1)

1 Name: Hatash!HATStoI1IE : 2013-11-18 18:21 ID:IUzDiHVo (Image: 1268x551 png, 299 kb) [Del]

src/1384820468790.png: 1268x551, 299 kb
Audiosurf:
Audiosurf is a puzzle/rhythm hybrid game created by Invisible Handlebar, a personal company created by Dylan Fitterer. Its track-like stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the hit soundtrack composed by Pedro Macedo Camacho; the full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2 was released with early access on October 2nd, 2013. The announcement was made through Dylan Fitterer's Twitter account.

Audiosurf 2:
Audiosurf 2, previously named Audiosurf Air, is a racing rhythm action score attack video game, created by Dylan Fitterer, which uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a wakeboarding mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks. Additionally, Audiosprint is a game mode that has the player jump and duck over obstacles, and supports local four-player co-op. It was launched on October 2, 2013 through Steam Early Access, and is Steam Workshop compatible.

I like both of them, it's fun to play a game with your music and challenging. I recommend both of these.