All games differ in their designs and gameplay but most really return to one bottleneck: Bossfights. Some games please and disappoint players by their bossfights.
In a general sense,what really makes a bossfight good?
I think its all about the difficulty of the boss itself. While it has to be difficult enough so it won't easily defeated, but it also has to be defeatable by the player. But it just my personal thought though.
What about in-fight event scene? like, in the middle of the fight, the boss transforms into an ugly creature and the player have to come out with a different strategy to defeat it?
5 Name: Colorless Energy !O1jzujos12 : 2013-05-30 11:45 ID:RO1Vrq2Q [Del]
7 Name: Name !Lup0uZudWo : 2013-05-30 13:29 ID:DkL+SMYj [Del]
Perfect 3D boss:
Extremely tough, taking high skill and brain power to defeat. Changes strategy often and/or to the weapon or item you are using against it. Moves fast. One weak point which you must wait until they are charging up their attack to hit. A charge time of <1 second per attack, and a charge time of 1.5 seconds for their most powerful attack. Long range attacks.
Perfect 2D boss:
Moves fast. Random attack order, rarely using the same attack twice in a row, but still has a chance to do so. Long range attacks. Uses the stage to its advantage, only being open to attacks once every ten or so seconds.