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Steampunk Card Game (11)

1 Name: Brad : 2012-02-26 08:32 ID:Jx3Ytwag (Image: 616x865 png, 589 kb) [Del]

src/1330266740553.png: 616x865, 589 kb
I have made 72 cards so far and I am now working on the back cover. Any hints/tips are welcome! I still need a name for it too.

2 Name: Brad : 2012-02-26 08:32 ID:Jx3Ytwag (Image: 661x883 png, 547 kb) [Del]

src/1330266762076.png: 661x883, 547 kb

3 Name: Brad : 2012-02-26 08:33 ID:Jx3Ytwag (Image: 596x910 png, 509 kb) [Del]

src/1330266812433.png: 596x910, 509 kb
These are only a few i have pictures of.

4 Name: NaeBree !jAUXc1hruw : 2012-02-27 13:29 ID:YAPn5E3M [Del]

Can you tell us about the game?

5 Name: Brad : 2012-02-27 15:27 ID:Jx3Ytwag [Del]

This is just a start or a demo look. I want it to be something like Magic: The Gathering. I am still working on the rules.

6 Name: NaeBree !jAUXc1hruw : 2012-02-27 15:41 ID:YAPn5E3M [Del]

>>5 That sounds fun! Magic is pretty cool. If you have any other info, put it down so all the Dollars can help on it. :)

7 Name: Brad : 2012-03-01 15:57 ID:VIGLvWLv [Del]

Rules
You need land piece cards to play. They are were your armies can muster. The amount of land cards needed is placed in the #5 box. The number tells the amount of land piece cards needed and the picture shows what kind of land cards are needed. The half-water droplet means that you can choose which land piece cards to use, but they can only be used for that land. Example: If you use Sea land piece cards for it, it will be in the Sea. If you use Normal land piece cards for it, it will be in the Air or Land. Note: The higher the land pieces needed, the better it will be.
Spells can be used once and sent away into the discard pile. The only exception, though, is if the card tells you otherwise. Example: The Aircraft Carrier, when played, will send out two Air Fighters and remain to fight.
Dice and coins are not needed for this game. All you need is your card deck.

Land can attack/defend Land and Air.
Sea can attack/defend Sea and Air.
Air can attack/defend Land, Sea, and Air.

A Land card (Not Land Piece Cards) can only attack/defend against Land or Air cards. If a Land (as in Land, Sea, and Air) card has 3 attack and 4 defense and attacks an enemy card that has 2 attack and 5 defense, the enemy card will have 2 defense left(5-3=2).Your card will have 2 defense left (4-2=2). Once it reaches 0, it will die. Only the defense degrades after an attack, the attack will stay the same.
Add Ons will add its attack/defense to the card it was placed on. You can have an unlimited amount of Add On cards on one card.

8 Name: Brad : 2012-03-01 15:58 ID:VIGLvWLv [Del]

The #5 box means the small little cog sign with a number next to it on the card.

9 Name: Pintapau !bAr4R5f0RY : 2012-03-02 05:57 ID:j313+eEO [Del]

I'll be blunt. After reading everything it seems that this is a straight rip of Magic: The Gathering rather then something inspired by it. Explanation of how the lands worked was messy and kinda confusing, may want to fix that. Also just call them land cards, calling them land piece cards is adding in an extra word for the sake of it.

Traditionally, spell cards don't have combat stats. If it has stats, it's an effect creature - hence the aircraft carrier is a creature rather then a spell and will have to follow any rules linked to creature summoning rather then spell casting.

Also, it appears so far that you haven't balanced the cards since I've spotted that I can spam a 5/5 air for 3 cost, which is stronger then all comparable other cards with the same cost. Cards with area restrictions being the same cost as other cards the same strength without restrictions doesn't make sense (why even use them in the first place then?). Honestly, if I was to make a deck from what I can see so far, it would just be Airship Destroyers, Propaganda Drones, and as much land as I need. And maybe some Drone Cleaners if I thought that I would really need them.

As damage being done to creatures that survive battle appears to be permanent, you are going to be burning through a LOT of tokens and counters if a player wants to keep track of damage inside a fleet of cards. It's not something that you can keep stored up in your head and keep track of, it's too easy to fuck up.

Oh, and this:
>Dice and coins are not needed for this game. All you need is your card deck.
>Metal Scorpion: Roll a dice, 3+ will give you 2 extra damage

10 Name: Brad : 2012-03-02 09:32 ID:VIGLvWLv [Del]

I justr made the basic rules in less then 5 minutes. This is the middle, it will expand and become less and less of magic. These were only beta cards, I was going to raise the cost of air units. There might be a restriction on them too.

11 Name: Brad : 2012-03-02 09:32 ID:VIGLvWLv [Del]

I did get rid of the dice for scorpion. I played it out in my head and was to messy.