>>6 god dammit aya. fine
isnt it the same with every game ever made? or, lets not stop at the games, let's talk about every possible media outlet ever (movies, books, ads, tv shows, etc...). it seems that all of the classic elements in each and every on of these things has inevitably been reduced in quality. sure, every once in a while 1 thing comes out that blows your mind and makes you re-appreciate one of these things again, but the severe lack of originality really depreciated the value of these things.to me though, this is almost inevitable. After a while there can be no real new ideas as they have all already been taken.
To me though, games aren't as bad in this department. Sure, no one plays single player in a lot of these new games that are coming out, but that's because a lot of the times the single player campaign isnt anything special anyways, so they opt for some other means of entertainment, i.e online multiplayer. it's an almost proven fact that most games are better when you get to experience them with a friend, and so games nowadays opt to have the best mulitplayer around. Enter the repetitive online problem. almost every game, especially FPS games, is the same when you go online, but it's done because the formula has worked and has been proven to draw people in, it's the whole "don't fix what isn't broke" attitude. don't mistake my understanding of the problem as support for the direction the industry has taken, i really want some things to change for the better. a good step would to be to stop annualizing games and coming up with ridiculous time constraints for the dev teams to have the game ready. LET THEM PLAN, REVISE, AND WORK ON THE DAMN GAMES.
I've found myself playing a lot of old school games recently, and there was one thing in particular that i noticed. the games are ugly as fuck.the technology sucked so much as back then that there was nothing the development teams could do other than copy paste and maybe put some original art in the background. so what did they do to improve on this problem? THEY FOCUSED ON THE GAMEPLAY AND STORY TO MAKE UP FOR THEIR SHIT GRAPHICS.
Maybe all we need is a break from our obsession with how things look in games. sure, we're perfecting the visual technology, but what are we sacrificing to this end? don't get me wrong, i love a game set in beautiful environments with realistic looking characters ready to rape my eyeballs with their intesity, but as i stated before, old games made up for their shit graphics with gameplay and story, but it does not work when you make up for your shitty story and horrid gameplay with your breathtaking graphics. it's like looking at a lump of coal painted to look like a diamond from far away, then you pick it up and say "hey, that piece of shit jewelry store sold me a fucking lump of coal :@"
TL;DR get back to basics yo.
There. Reformatted and 1 spelling error corrected for the sake of Aya and people that prefer to read paragraphs over walls of text.