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Street Fighter (7)

1 Name: Tips !HdmaqHOnoQ : 2010-08-20 18:22 ID:tZf59RmU

Does anyone here play Street Fighter with serious competitive play? I'm thinking of starting a Super Street Fighter 4 club at my school and I was looking for suggestions at how I would go about doing this.

Basically our school requires one meeting a week with at least one club community service activity a semester. Every club must have a club president, vice president, and a treasurer who's in charge of keeping contact with the school's accounting office. I went into detail for that last club official because I'm actually planning to hold tri-weekly money tournaments for the club.

However, I do have a few problems: what are we supposed to do during club meetings, how are we supposed to get the equipment we need for matches, and how are we going to get people interested in the first place? For the first problem, I do have a few ideas in mind such as giving powerpoints on SSF4 strategy, tier list, stick shopping, etc.; however, the second problem is a bit trickier.

I'm not sure how we're supposed to get the consoles we need for the club. I'm alone on this idea so far, so I only have my PS3 and copy for Street Fighter 4 not Super Street Fighter 4, so I'm already at a loss there. I do know I could ask people if they could bring their consoles, but I know most people would be hesitant to bring their $300 consoles to school.

The last problem is how am I going to recruit members? I'm not so sure if gaming is very popular at our school. Other than the Smash series and first person shooters I haven't seen people talk about video games very much. I know our school has a tv broadcasting system that's broadcasted three times a week, but I'm not so familiar with video editing software, and other than the idea of creating a commercial I've got nothing. -marketing failure-

So guys, any ideas or suggestions as to how I'm going to make this work?

2 Name: Tips !HdmaqHOnoQ : 2010-08-20 18:24 ID:tZf59RmU

Bleh, please excuse the bold.

3 Name: boredom101 : 2010-08-21 19:00 ID:8kUGTkuw

club meetings are usually whatever you want to go over (does vary from district to district) but if its your passion im sure that there are going to be others that feel the same way just find some people that are willing to commit. at my school to have a club formed you kinda need a following before hand. and if nothing works out you dont have to make a club at school, it can just be a get together with other people outside of school that share the same hobby and want to get serious. to me it sounds like your school system is a little different. i really hope i atleast helped you in some way. -_-

4 Name: Bacurik : 2010-09-03 03:06 ID:8FloaukS

I kinda ran into the same problem starting a gaming club at my school as well. It's really all about committed members. The starting members of the club (who usually end up becoming the officers)really lay the foundation down. So the consoles and other things you would want to bring would be something you guys would have to do one your own, at first anyway. The powerpoint idea seems pretty cool, and it's definitely a great starter. Most school committees will complain about the productivity of a club, and ask that you do charity work and what not. A good way to do that would be to find a charity, and have a tournament. You can give a certain amount to that charity (depending on how many people show up).

At my school we had a get together to play guitar hero for a charity, and we arranged it that it would be 50 cents to play (winner stays on) and the proceeds would go to the charity. It was a good idea. You can try something along those lines.

The major first step is finding those committed members. Once you do that everything else just kinda falls into place. Maybe after you show your school that you're serious then they'll help fund you so you won't have to keep bringing your own equipment.

5 Name: Bacurik : 2010-09-03 03:34 ID:8FloaukS

oh and about the recruiting issue, at first just try and run your idea through friends, then have them do the same thing. See where that takes you. Getting people to join a club is always the biggest issue. also you'll be surprised by how many closet gamers are out there, so you'll never know unless you give it a shot. The more people you know, the easier this will be. For example, finding someone who can actually help with that commercial idea (cause it's a good idea).

6 Name: Nelorzoul : 2010-09-21 07:50 ID:yOVMePzC

Yeah, its exactly what Bacurik said - you definitely need the committed members. If you have a group of close friends you can grab who'd be up for such a thing then you're set, no doubt. If you don't then you may be able to acquire the consoles by some sort of fundraiser. Perhaps you could run a fundraiser event and advertise that the proceeds will be allocated towards establishing the Street Fighter club. Now a lot of people may say "Well why do I want to donate so that you can have a club to play video games?" - that solution is easily answered with Bacurik's idea. You can possibly hold events and whatnot or tournaments with a small fee for participation (perhaps free for clubmembers, or however you want to do that) and the proceeds can go to a charity. Eventually, if the club is a success, you can payback the money it took to start the club to charities, thus granting you an awesome club with an even greater purpose :)

7 Post deleted by user.